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This week in the Forest! #27

🕑 Added 2021-05-12 01:22:32 +0000 UTC

Comments

Jack_Wolfe

I have to agree, the lack of vector pixel art programs is stupid, BUT i have used an old Illustrator version to do vector pixel art, you just have to have the canvas at the right resolution, and tell it to display "actual pixels" instead of just the vector art. Of coarse that means making the timing in another program. Those crisp pixels lines are so important for good pixel animations/art

Carrot

I'm definitely no stranger to vector workflow! Lots of my professional non-furry work was animating/asset creation in flash! I just never considered Vector workflow for Pixel Art! Instead of the strength being resizing, it's actually auto-stairstepping, which keeps pixel "lines" clean! The main thing holding that back though was programs. Clip Studio only recently bolstered their path tools. It's still not without it's caveats, but I think It'll be worth it in the long run!

aerplanes

Excited for the next build

Jack_Wolfe

YAY! Vectors for the win! Im very happy you discovered them, along with being VERY flexible, they have infinite resolution for when you need to reuse a bit of animation for a close up etc. If the game Reads vector files its even better, because then the animations/images are super small file sizes.


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