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Build v.09! ENTER THE PLANT~!

🕑 Added 2020-02-27 21:32:23 +0000 UTC
Build v.09! ENTER THE PLANT~!

Comments

GFHCDK76

The action to be found within, brings to mind the saying, "Plant your ass here." ^.^

Jack_Wolfe

I loved the demo. i need more!!

Kalu

I'm trying to open the mac build but it says: the application "TheForestOfLove can't be opened.

Just so you know, the first time that you talk to Penny one of the dialogues you have a 1 instead of an !. Suuper hype to see more of this game coming together ^--^

Lapsio

Huge thanks for solving issues with Linux build :) I played it through twice and everything seems to work fine this time.

Carrot

yeah lmao, plank won't be in the final release haha. that's just for you guys! Courtesy of Vixel!

Carrot

Love the thought you are putting into it all :> The forest being too dark to explore is actually supposed to happen before you get that quest not after lmao - so I guess that is broken haha. We have a lot planned for a lot of what you mentioned. I’m sure you are gonna dig it <3

GFHCDK76

Do as you wish, and what feels better to you. But, the drop box icon works for me. ^.^

GFHCDK76

Oh, one last side note: I'm quite glad none of the wood to be collected was fully hidden. I have seen a few games where a developer will do things like that as a (to me, a messed up) way to add some difficulty to their game. But to me, all it does is make the game frustrating to figure out, and not fun to play. >.< Funny you added Plank as something to find. ^.^

GFHCDK76

Have finished ACT 1, and it was fun. ^.^ It has both less and more than your past demo builds. Seems odd you can go visit the plant once when asked to, but when you go to it otherwise without tasked to, you are told it's too dark to walk in the woods. Perhaps that might be a little less confusing, and a bit better story wise, if you are given a light source by the bunny Scarlett to borrow and return once your task for her is done, to help explain why the wood was not dark for you when asked to go in, but is too dark and spooky to go in before and after the task. Just a thought. Also, I think it would be funny if you had the "seeds" from the plant placed visually in your inventory slots until you deliver them to Scarlett. Second time playing this build, I had him walk around with it for as long as I could before delivering the seeds to Scarlett, just for shit's and giggles. ^.^ I found like Augustus in this build. Don't know why, but I do. I do feel a person in his situation would be better off not to wait on others to be interested in what he is, for that may never happen, likely not where he is living, but for him to possibly partake in the interest of others, might be a little less lonely for him that way. Perhaps that subject could be brought up in some way within the game, to maybe help Augustus out as a further plot build. Just a suggestion. The stones to the west of him I feel may turn into a conversation with Augustus, sometime later in the game. And perhaps talking to him might be a way of finding out how to fix the lower broken stone, and unlock something in the game as well. Just another suggestion and/or guess. ^.^ That also makes me wonder if magic will in anyway play a small roll in this game at any time. Though I don't see any real need for it to, but it could just the same.

NeoPata

You had me at Plant <3

Carrot

Yeah for sure! I realize now that our "little extra systems" - end up being a whole huge task to undertake. Stuff like the "swimming system" ended up being (and still needs to be) a ton of extra work to polish. And it's in such a small part of the game xD, I basically have to make more opportunities to swim at this point lmao. Games that are more repetitive and have primarily a single function, are more able to JUST have that one function and kinda repeat it or dress it up in more complex/fun ways. Like something like Binding of Isaac - definitely has a lot of complex systems in it. but at the end of the day, the main function just slightly transforms as the game goes on. Allowing for a lot more longevity in design. I thought our lil' systems would be "pretty simple" Lol - but even the simple things have a ton of work to get working right and polished!

GFHCDK76

"Games are EVEN HARDER to make than I can possibly fathom." Funny. ^.^ Yet, some are able to push them out fairly quick. O.o But those are usually made with a game maker, and with a lot of assets already made for them, so much of the game making is a lot of point and click building. I have made a few complete games myself with such tools. I have also seen a hand full of some very ambitious game projects, that years later, even with a small team working on them, they are still all a WIP. O.o So, what you discovered there, is not surprise to me. ^.^ Mostly considering you and Vixel are developing the code and assets yourself. Even with Unity as a base to build from, it still dose not make the games for you. Still building with Unity is a good place to work from for such a game I would think. ^.^

Riot Goes Woof

I love that you write such long and heartfelt updates. Really helps me as a contributor feel like part of the process. Keep doing what you're doing. Game/asset creation is HARD. You both have done amazing work and I have no doubt you will continue to. This is my most eagerly checked patreon account for a reason. xoxo, Riot

Christoph Brauer

This update is really funny. I'm already through act 1 and there I have to say - I love where this is going and I'm looking forward to future updates

Carrot

More carrot thoughts: Hmm, a big ole pixelized Dropbox icon kinda sucks. Maybe i'll create promos and just put a link to the dropbox on the next updates...

SPNovacaine

WOOOOHOOOOO Ive been waiting for this


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