Interaction UI Test Build!
🕑 Added 2019-07-01 06:01:34 +0000 UTChttps://www.dropbox.com/sh/ozhrny0tth5jkcj/AADvXlX46VcEmHkUMaLxj28Va?dl=0
HERE IT IS Y'ALL~! (Windows/WebGL/Mac)
Yo this thing is KINDA buggy so, don't worry about those haha.
BIGGEST BUG is, it will remember your progress COMPLETELY until you restart the game! Going back to the menu, or beating the game will not change that xD! We're messing with some persistence stuff, and that's just kinda where it landed today. :>
New Features!
Check out the earlier post about "Tutorials" to see all the new stuff we added! (It's in the gif too) But basically a few new ways to interact with the critters.
New updates to how the dialogues/quests are modeled (also check out the previous post too)
AND LAST BUT NOT LEAST. CHECK OUT THE DEEP WOODS~! We created this really cool WHITE SQUARE for you to walk on. It'll take ya to the deep woods! WOOO (and you can even come back, how about that shit) (ALSO, there is no bounding boxes or nothin, so you can just walk off the world if you want :>
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We do plan on releasing another version with the kinks ironed out, dialogues replaced and filled in where they are missing (you'll see) - and some EXTRA NEW STUFF LATER :O! This is kinda just a fun, buggy as hell, prototype thing for you guys to mess with!
Whattya think of the new interaction system? Let us know~!
Comments
Triss
I just tried this out, I like the new appearance a lot, I think though it should automatically switch to the 'default chatter' if they don't have a quest or continuation message available.
Elazul
I dont think the forest critters will appreciate having their kinks ironed out! XD
jube
Yay! this looks awesome! I'll try it out in the evening. Is this UI controller-compatible?