π Unity4D β Tutorial Series
🕑 Added 2023-07-12 13:00:05 +0000 UTCHi everyone! π
It is with great pleasure that I can finally announce a new tutorial series! As you probably know by now, I like to write content that is a bit unexpected... and what is more unexpected than a complete tutorial to turn Unity 3D into Unity 4D? π
This series is dedicated to extending Unity into the fourth dimension. This means that you will learn how to represent, visualise, manipulate and create hyper-dimensional objects like tesseracts and hyperspheres.

There is an alarming lack of games that actually explore the fourth dimension, so this could be a great start towards making your very own version of "Miegakure" or "4D Toys".
There are four articles in this series, each one focusing on a different aspect of 4D: from a generic introduction to the hard-core mathematics and the full C# code.
- Part 1: Understanding the Fourth Dimension
- Part 2: Extending Unity from 3D to 4D
- Part 3: Rendering 4D Objects
- Part 4: Creating 4D Objects
The series is out now in Early Access to all $5+ patrons.
Whether you want to create your own 4D games or not, I think this is also a great resource to learn more about such a fascinating topic.

The Unity4D package is available here to all +$25 patrons!
Thank you again for your support, and if you have any question feel free to reach out to me on Discord!
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