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January progress

🕑 Added 2023-02-05 08:32:51 +0000 UTC
January progress
January progress
January progress

Comments

Having both the tile system and non-tile system present at once would make the code really complicated. It might be possible to make a certain level with actual physical 3D tile ground which somewhat forces the existing system to run on "tiles". Could be a fun side-experiment for later.

An idea you can try at some point is maybe having some areas that use tile combat, or vice versa. Finding a way to tie it in a nice way might be hard though, and it might not really be worth the effort, but it's an idea either way.

Yeah, that's always the dilemma. Sunk-cost fallacy. On one hand maybe I should have just kept pushing what I already had. On another hand pushing a direction that's not working too well might have been a major issue. Big part of 2022 was me trying to figure out, why the game didn't have much success. I'm hopeful that the things I've changed allow the game to reach more players. If not then I'm out of ideas.

Try not to change it too much, 'else you may find yourself making no progress


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