Cyberpink: Tactics v0.22 build
🕑 Added 2023-03-10 10:30:09 +0000 UTCDownload link (Windows): https://drive.google.com/file/d/1k5qLS0u3N2BFpsK1g9mUwwSjsdyCDunG/view?usp=share_link
Major changes:
- Non-tile combat movement and combat.
- Large industrial level.
- Character based turns instead of team based turns.
- Improved controls that allow moving and attacking with one click.
Minor changes:
- Improved camera controls.
- Multiple target highlighting for grenades.
- Holographic highlight indicator for landmine placing.
- Simplified UI for the new character controlling logic.
- Line indicator for the grenade throw.
- Environment blocking grenade throw.
- Girls getting downed instead of dying in combat.
I'd need feedback on the new level and combat system. What do you like? What is annoying? What do you think would be cool?
Next version is planned for end of April.
Comments
Yep, I completely agree. Invisibility of some sort makes sense. One idea I have is that there is always an indicator that mines are in an area, but the range is rather big. It just shows that somewhere in the range there is a mine. Anyways, more for me to think about.
It's interesting, however, this does make it somewhat difficult to justify the usage of mines, both deployed by you and the enemy as they are extremely easy to avoid. Maybe making them invisible and requiring either a scout or a character with a skill to detect them.