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NPCC v. 1.3.5b

🕑 Added 2021-08-10 20:35:47 +0000 UTC
NPCC v. 1.3.5b

Comments

heidi (Team de luniversims.fr)

It's possible, I spent several days in the park and I never saw a fox. I have the option not to create a Sim. I confirm, I never saw the passing fox;)

Frimlin

It seems NPC Control is stopping foxes spawn, as others reported above. Removing the mod, and no other mod, allowed foxes to spawn.

Birksche

for me the same, the mod works fine so far

heidi (Team de luniversims.fr)

Hello Paulson, it is reported on the EA forum as broken in the last patch, can you see you again if all is well, I have it in my game, nothing major as far as I'm concerned.

odaphii

Hi Paulson, for some reason I can't find Repomen in the mod. Is there a way to generate repomen ourselves?

Katchioga Bediako

I'm slow and didn't read your instructions about MCCC> (Disable) Move in homeless. I guess I'll keep paying since you solved my problem without me saying anything. Thanks!

JdR2014

♥ This Mod makes the Sims 4 playable ♥

heidi (Team de luniversims.fr)

The Npc control works well, no major worries anyway. Did you check the game without the other mods with the NPc Control alone? I have a lot of mods and they all go together. Do your research, it's important to find the real source, as long as it is unresolved your game will have minor or major issues. Good luck with your research;)

heidi (Team de luniversims.fr)

I have this script too, I have not seen this problem, I play with only occults and hybrids. My primary Sims are vampires and spellcasters, they're doing fine. EA had a problem with the sirens, that's the problem, I lost two Sims, but it was from EA.;)

I love your mod so much! But i'd love an update, my game just crashed and the LastCrash file says because of the NPCC Mod :(

All-in-One Occult Hybrid Stabilizer removes the occults on my sims when I have your mod installed. I have tested all my mods. It works without NPCC. Can you fix that? Please. I love both your mod and it.

Megan Hayes

I sure hate that this mod isn't compatible with the Private Practice mod.

MCCC mod does this in settings: import from Tray 100%. It's not controlled by NPCC.

Hot Mess Simmer

Hi! I'm new to this mod What setting do I need to set so that townies are only spawned from the gallery?

Núbia Oliveira

The foxes are no longer being spawned, with the mod, foxes don't appear, but rabbits yes, what do I do? When I remove the mod the foxes reappear again

Error when going to the Beach in Sulani. No NPCC = No Errors. Don't have any Mermaids. Last Module Called: situation_manager.py Last Function Called: is_blacklisted Error message: Exception while updating the Bouncer. (TypeError: 'NoneType' object is not iterable), CategoryID: situation_manager:180........MCCC + NPCC together causes errors. Either Mod Alone Does Not. But only at the Beaches in Sulani when my Sim travels there. EDIT: Forgot to mention Do Not Generate was On. No error with Do Not Generate OFF.

I'll have to try this trick myself, thanks. Works but I had to assign their jobs after returning to Henford. The game regenerated Agatha so the other Agatha must be broken. Agnes showed up at the Garden Booth finally. Homeless service sims in the new pack aren't assigned a Region so you are correct.

I do not have MCCC in my game. What I found worked for me was, before loading Henford-on-Bagley, to go to another world and choose any sim. Click on them, select "Move Other Sim's household into Region", then select Henford, and then select all the Henford NPCs (Crumplebottom, Michael Bell, Goldbloom, Lavina Chopra, Rahul Chopra, enter. This is to make sure they all are assigned to Henford. When you load Henford, they should be assigned to their proper roles.

NPCC doesn't move sims into homes and this CL pack has some strange new conditions specific to this pack only. EA used both Homeless and Residents for the special default service sims and I suspect moving them into homes will just make the game generate new homeless sims as replacements. This was noted in one of the pack information details. The Homeless Crumplebottoms don't even show up in Manage Households so they can't be put in homes anyway.

Yes, my original NPCC settings for the game don't work the same in the CL Town. The original Crumplbottoms still won't tend the Grocery Booth so I had to assign the Jobs to new Homeless Sims. You have to enable both Homeless and Residents to be used. Find the Original Sims for the other townie jobs in person and click on them and use the NPCC assign jobs menu. Give them the job they are supposed to have. Then make sure Do Not Generate new sims is enabled. Now I don't have Mixologists in the other towns unless I change the settings again.

Alice

ah ok, thank you very much!

Birksche

does no one else have the bug with the missing npc roles? like the mayor or the food delivery guy and the other roles for henfor on baglay? I only can assign this npc-roles to my family-owners for other sims they are not in the list

Fleven

Is it possible to tweak the mod so that those NPCs can be moved into Henfor-on-Bagley lots?

@Alice npcc.cfg is just a file that has your settings saved on it. You don't have to replace it. but if you do delete it, you will have to re assign your npc jobs etc and remake all and any changes you made before.

Alice

hello and thank you for this mod and the update of it! I haven't updated this mod in a while and I'm just wondering if I should delete the file "npcc.cfg"? this update only contained "ts4script" and "package" file so I just want to make sure to have all the right files!

Wendy Hubble

Thank you!

Birksche

where are the npc-jobs from Henyfor-on-bagley ? cant find them

Birksche

thx so much ♥♥♥


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