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Andy Matuschak
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Liquid olives and iPhones; problem-solving and problem-finding; The Uncertainty Mindset

🕑 Added 2020-11-15 04:18:37 +0000 UTC

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Andy Matuschak

I haven't seen Gary's work, but it seems quite relevant. I've queued up "Seeing What Others Don't."

Your examples about how the mixed outcomes for the “desperate situation” technique to create innovation has mirrors with my own experience at hackathons / certain past projects. The Khan academy open ended scenario felt very relatable in the context of my being on a data visualization team that is occasionally builds tools in forms that the partner team hasn’t explicitly asked for (because it’s a new UI paradigm), so a big part of the project ends up being problem definition. Have you seen Gary Klein’s work on creativity? “Seeing what others don’t” was a neat read, he went through 100 odd examples of innovation and tried to apply a taxonomy to them (creative desperation, in some cases induced by being in an actual life of death situation, was a subcategory)

Andy Matuschak

I've really enjoyed rapid prototyping cycles like the ones your describe! Great surprises and energy.

Andrew Sutherland

I'm reminded of one of my most favorite times at Quizlet, when we were building Quizlet Live. We wanted to build a game, and after trying a few random things we found one we all (five of us) wanted to play another round of. We started scheduling weekly visits to schools around the Bay Area to test our prototype with students in person. After each visit, we'd go to a nearby restaurant for lunch and compare notes on what we saw the kids doing, what would make the learning stick better, what the kids' energy was as they played. When we got back to the office, we'd map out the next week's worth of changes and tests (i.e. let's try the kids being on teams), and we'd get them all done because we had a clear deadline of our next visit already scheduled. We kept scheduling school visits until we felt the feeling in the room created by the software was spot-on. The roles on the team were very fluid, like you described. I loved that high-energy development style, and the product we shipped was great -- it was our most successful product launch to date. It's a shame this researchy demo-driven development style isn't used more frequently. > When problem-finding, theories and concepts are often the locus of activity. Rapidly iterative demos and prototypes become much harder to produce—and, at this stage, much less relevant... My experience suggests that a certain amount of “demoing” and a certain amount of desperation are actually quite helpful in research Yes, I'd agree. I think it's worth trying to force yourself to create demos more often than is comfortable. Even if some of them will make no sense. I'm sure the patrons here would still enjoy it. When we were building Quizlet Live we had a lot of theories about how team assignment should work (e.g. kids type in a table number?) and I thought the simplest solution (random teams) would be terrible. But when we tested it, it was actually way more delightful and surprising than we all thought, since it forced kids to get out of their seats and call out to find their teams; doing that kick-started the energy of the game. We never would have discovered that now-key feature of the game. So ya, our theories about that were just totally wrong.

Andy Matuschak

Yes! Anders Ericsson wrote a lot about this. He suggested that deliberate practice was only possible in fields where progress was clearly evaluable; where we knew concrete actions to take to improve skills; where we'd developed a corpus and culture of coaching/training techniques; where feedback loops are tight; etc etc. It's interesting to ponder how to achieve some of those properties in knowledge work.

Andy Matuschak

In my experience, industrial R&D involves the same kind of technical and professional skills which would be involved in a "production" role in such an organization, plus research skills and mindsets: question-finding, literature reviewing, experiment design, and various cultural norms like expansiveness.

Thanks for the response Andy! Slightly different question: what skills do you think are needed for a job in industrial R&D?

Andy Matuschak

I really wish I did, but I don't! I don't know of any industrial R&D organization which is both hiring and about which I hear consistently positive news. This is a gloomy observation. Most of the interesting industrial R&D work I see is being done scrappily as part of some broader startup effort or as an "indie" sort of thing, like I'm doing.

Do you have any advice for looking for jobs in industrial R&D?

Late to this one but I also enjoyed it quite a lot. > Why is it that knowledge workers seem so fundamentally unserious about improving their fundamental skills, compared to athletes and musicians? I have experienced, at some level, being a knowledge worker, an athlete, and a musician, so this question particularly stood out to me. If I try to answer it for myself, it comes down to the fact that athletes (and musicians, to a lesser extent), have clear metrics for understanding their progress ("How fast can I run 100 meters?", "Can I play this piece flawlessly?", etc.). There is something exciting and deeply satisfying to me about measuring my progress by those metrics. When it comes to knowledge work, I still notice progress over time, but in a much less concrete way. Improvements in my ability to understand or communicate ideas are harder to notice as they happen. External rewards like promotions and raises or recognition from others are satisfying, but often don't feel strongly correlated with better knowledge work.

Andy Matuschak

Thanks, Jamie!

I really enjoyed this! Your essays are always excellent food for thought, and this was no exception.

Malcolm Ocean

Sounds good! I'm in the process of preparing to move across Canada by car, so while there may be a moment to connect in the next couple weeks, December is a more likely fit :)

Andy Matuschak

Thank you for these generous replies! Like you I'm super frustrated by the "standard solution." Will reach out to find time to jam on this problem together~~

Malcolm Ocean

(that idea led to me making this tweet. idk if you want to have the conversation there but I thought I'd let you know: https://twitter.com/Malcolm_Ocean/status/1328401920797663233)

Malcolm Ocean

(man Patreon's commenting feature is not ideal. maybe we want to reboot the convo, on twitter?)

Malcolm Ocean

The standard solution to this problem is to become a CEO of a company of hundreds of people, but this is such an utterly inadequate solution for at least 3 reasons: 1. requires a bunch of management skills that are not actually the problem-finding work you want to be doing 2. hard for one company to do a bunch of different only-vaguely-related things, so you end up needing to start multiple companies 3. you have to pay all of these people?!? why should that be your job? 4. due to various attractors, the company & teams tend to start trying to exist for its own sake rather than arising & dissolving with the problems they're trying to solve

Malcolm Ocean

And this also suggests that perhaps it would make sense for me to interview you as a prospective ~customer (to be clear I am not imagining that you will be paying me for this thing, I just mean customer in the sense of "person who has the problem I'm trying to solve")

Malcolm Ocean

Oh man, this is funny, I initially thought like "oh no, you have the same problem I have, we're gonna end up competing for people to implement our solutions" and then I remembered that one of the primary current problems I'm trying to solve is *generating meta-teams who form a readily tappable resource for people who have this problem of wanting to be able to get people to implement their solutions*. Which means that if I can solve that problem for me, I will also have solved it for you!

Andy Matuschak

Oddly, my answer is that I'm not even sure. High level, one framing this post suggests is that there's a sort of hierarchy of work in research: problem-finding, problem-solving, and implementing solutions. I spend more time on the third than I'd like. I have lots of ideas about problems which are worth solving, and lots of ideas about potential solutions, but because I'm also the one implementing the solutions, I move through that list very slowly! I'd love to parallelize some of the implementation and problem-solving work (and also, ideally, delegate more of it).

Andy Matuschak

I'm glad you enjoyed! I haven't: I'm deeply conditioned by the culture of secrecy, even years later. But I'm starting to feel like some of these stories can safely be told. More to come, perhaps!

Malcolm Ocean

Wow yeah this is awesome. I'd picked up a copy of Vaughn's book but hadn't really opened it yet. Feeling a lot of excitement reading this and it gets me wondering like, what are your current bottlenecks/contraints?


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