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Dissolve shader released!

🕑 Added 2017-11-22 22:29:07 +0000 UTC
Dissolve shader released!

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Well it needs pixels to work with so if you've stretched a 1x1 pixel it's not going to work the same way because it only has one pixel. You'd need to instead use a surface or a larger sprite. I can't remember off the top of my head if this has settings within the scripts to work with surfaces but I believe it does.

How can I make the shader work on any size object? I have a 1x1 pixel sprite/object that I stretch in the room to cover an area until time to reveal it. I have the shader set to dissolve when an action occurs but the script seems to be negating the resize of the in room stretched sprite .

Hm, I don't think this will quite give you the look you're going for but it depends. Unsure how I would approach such a thing myself really, lots of ways but they'd all be a bit tricky if I wanted to be able to do it dynamically to any sprite.

do you think this could be tweaked to make an effect that looks like something is on fire? I've wanted to apply an effect to enemies where they catch on fire. I'm not sure if a shader like this is the best way


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