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Week 2 - Wheels are turning again

🕑 Added 2018-01-08 12:52:52 +0000 UTC

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Suggestions for platformer vid: Weapon Pick-Up/Switch: Picks up gun on ground, drops currently equipped. Collectables/Points that is stored in Save File and maybe death. Timer/Clock that is stored in Save File. (For a potential speed runner). While it might be possible to find help on these topics elsewhere, I would like it from here and 'within' your style of coding.

@Lee Merricks 1. Ammo drops can simply be put/copied into the code Shaun made, where enemies drop their 'corpse' on death. You can even fiddle with a drop chance too rly easily. 2. While not on hit, you can also put a blood splatter or some particle generator in same step (Begin Step in my case) so blood particles spawns randomly at death. 3. I would love to see a tutorial on a Weapon Pick-Up tut where u simply switch weapons with whatever Wep is on ground. Also ammo/ammo count, so players get a little 'second objectives' by looking for ammo. However I do not know how easy it would be to store in save files. It wouldn't be good if ammo count was not stored. Anyways GG EDIT: I am only referring to the Platformer


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