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Complete Platformer - Part 3

🕑 Added 2017-07-20 10:55:46 +0000 UTC
Complete Platformer - Part 3

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The fourth link is a zip file that contains all of the sprites used, unless you mean something else?

Not 100% I know what you mean but if you mean changing the place the weapon rotates around you can adjust the origin point for this. Assuming the weapon is still straight you can use lengthdir_x/y to make sure bullets come out at the right place :)

Raeldor

Great!, a long one I had to watch it in two parts but it was worth. I was planning on doing mouse aim aniways, but my character only uses one arm, maybe it will be good to clamp the aiming angle only at the front, any tip on how to do it?


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