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Biweekly Build #57

🕑 Added 2020-08-30 23:00:59 +0000 UTC
Biweekly Build #57
Biweekly Build #57

Comments

Godspeak

Most of these issues have actually been fixed in the newer versions. The thing with the keys in the water dungeon and the infinite chests definitely have. The wavekins do respawn, but only on reentry to the dungeon. I have plans for an area where you can capture them and they respawn normally that unlocks once you can swim. Stuff like mimics falls under getting rewarded for failure in my book. If I do have a mimic (and I don't super plan on it because I think they're mechanically bankrupt outside of tabletop RPGs), it will be something to really fear, like having a chance to instantly knock you out sort of fear.

Godspeak

You need to have her persona core, and the golem from the casino. Then, talk to the golem with her persona core in your inventory.

SoreBottomArt

What do we have to do to get Leena to appear in SilkFang? What brings her online?

Godspeak

They are not. I added a plugin around that time that broke saves, but I added in a cheat scepter item you can use to adjust things like gold and stuff.

Captain Plamnit

Also, a quick breakdown of some bugs I encountered in 0.15 which may or may not still be a thing in 0.17. Firstly (and it's possible this was done deliberately), the chest on the small island just outside of the Silkfang Respite endlessly regenerates, meaning that you can swim to it, loot it, leave the area, and when you return the chest is unopened and can be re-looted for the same amount of money. This can be repeated indefinitely. Secondly (and this might be on me), while going through the water dungeon I couldn't find the final key I needed to fully empty the central pool of poisoned water, and after searching for literal HOURS I eventually resorted to using the cheat room to bypass the end of the dungeon. I'm not sure if the key wasn't there or if I somehow ended up using the ones I had in the wrong order, but the end result was that I couldn't open the last locked door I needed (on the left side when entering the dungeon, I think). Thirdly, if the player is knocked out while swimming (ex. while fighting an enemy on land while in a water tile next to them), they will wake up in the Silkfang Respite as normal but will be swimming inside the ground until they leave the area. That's all the bugs I ran into in 0.15, maybe you've fixed them in between versions (couldn't get around to playing 0.16 because I was busy moving). On an unrelated note, are the Wavekin a limited enemy or am I just blind? I couldn't find any of them outside the dungeon, and the ones within it didn't respawn. I'm not sure if there's any crafting recipes that require their gift item, but if there are (or if any are introduced later), an unaware player could easily have tamed and released all the Wavekin without having gotten their gift item and thus be unable to make the item. And on a REALLY unrelated note, do you have any plans to introduce a Mimic enemy of some sort? Adding an element of "danger" (being spanked) when trying to open a seemingly normal treasure chest could really spice those intermittent treasure caves up. Loving the game, keep up the amazing work! (Also yes school is insanely time consuming bleh)

Captain Plamnit

Quick question, are saves from 0.15 compatible with 0.17? I'd saved up a lot of money and leveled myself up quite a bit on my previous save, and if possible I'd rather not use the cheat room to skip past the things I've already done on 0.15. Not really a huge concern though, worst-case scenario I just play through it again :)


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