StudioExtraMoveAxis v2.0 - Now also for KKS
🕑 Added 2021-01-05 22:32:04 +0000 UTCA plugin for studio in many Illusion games that adds extra move gizmo in bottom right corner. It can be turned on and off with a new button on the left edge of the screen.
Currently supports PH, KK, AI, HS2 and KKS.
Inspired by a feature in shortcutsKoi.
What's new?
v2.0
- 6cb99a1 @ManlyMarco KKS port (#3)
- 6cb99a1 @ManlyMarco Cursor is now locked to the window when dragging (it's possible to drag infinitely no matter the window size)
- 6cb99a1 @ManlyMarco Remove reflection and use publicized assemblies instead; Use latest APIs where available
- 2639eaa @ManlyMarco Use latest packages (latest KKAPI version is now required)
How to use
- Make you have latest BepInEx v5.x, BepisPlugins and Modding API installed, and your game is updated.
- Download the latest release below for your game (KK = for Koikatsu, etc.)
- Extract the archive directly into your game's directory (it has a BepInEx folder, it should merge with your existing BepInEx folder).
- Start studio, see if there are any errors on the screen.
- Create a new object and click the "Extra" button in the toolbar on the left of the screen. The gizmo should appear in bottom right corner.
You can change how the new gizmo works in plugin settings (settings may vary per game, PH has none).
Comments
wyrmmaster
Bruh, super usefull!
Eijineer
Solved here too! thanks reply! Wish you a good day!
Well Whynot
Now I see it! Thank you.
ManlyMarco
You have to turn on the "trans parallel" button on the left as well.
Well Whynot
Doesn't appear with gizmos turned on by q key. The q key toggles the axis button and shows the regular axis gizmo but not an extra on at the bottom right corner (even though the extra button is turned on). Tested it on a cube.
I have the same problem (for items too). Using Koikatsu HF Patch v3.6.
ManlyMarco
Does it appear if you select an object like a cube? Make sure you have showing gizmos turned on (Q key).
Well Whynot
Extra button appears but no actual axis/gizmo appears in the bottom right when extra button is activated with a new character selected. Studio showed no errors. Using most recent HF patch.
ManlyMarco
At the moment no, I tried to make it work but hit some issues and had to give up for now. It might be fixed in the future though.
Isaac Autismov
First of all, this is super useful. Thanks! Secondly, would there be a way to have it active independently of the Axis and Translation Parallel being toggled?