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Unreal5 VFX: BLACK-HOLE Material Effect

🕑 Added 2023-08-06 17:44:27 +0000 UTC
Unreal5 VFX: BLACK-HOLE Material Effect

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Royal Skies

Ooooo I didn't think about that!!! Thanks for the tip!

...and link the two VFX so that when you edit the size of the black center, it also adjusts the number of particles being sucked into the center. Bonus points for adjusting the speed of these linked particles circling to their doom to the rate of the exterior pulsating ring.

Royal Skies

I imagine it would just be like a spiral vortex lol -

Now just need to figure out an animation that looks like this Black-hole is sucking in particles to its interior black mass.


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