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Unreal Market Doesn't Like Our Mannequin :(

🕑 Added 2023-05-11 05:59:17 +0000 UTC
Unreal Market Doesn't Like Our Mannequin :(

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Royal Skies

Thanks Titan for the well thought out strategy - I have actually been starting to plan some sort of roundabout way to accomplish the same results. I think what will ultimately happen is there are two versions of the Character, one on a different market ArtStation/discord/something - with all the original features, and one in Unreal Marketplace which has everything removed and a description that follows their guidelines. Still having to to make two separate versions is gonna take some time to setup, but I think in the end it will probably be the best option :)

This is not terrible news. They are telling you exactly what you need to do to proceed with uploading your 1st character. These are my suggestions: 1A) Alright 2A) Keep the same model, and market it as a "feminine robot" using the Epic skeleton 3A) Have these set to yes: Rigged: Yes Rigged to Epic skeleton: Yes If rigged to the Epic skeleton, IK bones are included: Yes This can give you a reason to have a Discord: "Join my Discord to get additional features you can add to enhance your paid UE assets even more from RS." Let that hook bring more people to you. Need proof? Check out this female asset on the UE Marketplace: https://www.unrealengine.com/marketplace/en-US/product/modular-soldier-jaeger-female This asset sells for $Hundreds, and look at the top description: "Rigged to MetaHuman Skeleton. First entry in my new character focused series." You can do this! Just model what others are doing for your first set of characters P.S. When searching for the word feminine in the UE Marketplace, there are zero results... Just saying :)

Bryan Stone

So they want to keep it kiddie-friendly, yet ignore some form of realistic movements? And to say you cannot create your own personal version of the mannequin? The world wonders...


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