MapGuffin - SILVER LEVEL DOWNLOADS
🕑 Added 2021-06-09 07:17:07 +0000 UTCBe sure to grab the files from both of the COPPER and SILVER links below for the full release!
0138_city_townSquareThoroughfare
0137_city_canalConvergence
0136_woods_tanglewoodThrone
0135_snow_steleSnow
0134_lava_basaltBadlands
0133_woods_forestFringe
0132_ocean_seawardSkeid
0131_woods_cabinInTheClearing
0130_dungeon_lichsLair
0129_castle_gargantuanGateway
0128_volcanic_hoardOfTheDragonLord
0127_ocean_longhouseLanding
0126_desert_toothedTrench
0125_woods_peacefulPathway
0124_void_floatingFane
0123_woods_graveyardGlade
0122_ocean_coralCove
0121_woods_pathOfPeril
0120_ocean_krakensCrack
0119_woods_firewoodFortress
0118_city_desolatedDistrict
0117_woods_forestFissure
0116_castle_outlookObservatory
0115_woods_recursiveRock
0114_city_grandioseGreenhouse
0113_woods_timberAndTents
0112_woods_parallelPortals
0111_city_toastyTavern
0110_city_boujeeBathhouse
0109_farm_farmersFields
0108_desert_sinisterSanctuary
0107_desert_ruggedRavine
0106_farm_flourishingFarmstead
0105_woods_figureFalls
0104_castle_portentProjection
0103_ocean_saltsprayShipwreck
0102_void_treeOfLife
0101_void_spaceStuff
0100_woods_swampShanty
0099_jungle_occultAltar
0098_city_cemeteryCatacombs
0097_woods_fungalForest
0096_woods_tranquilTarn
0095_woods_roadwayRockslide
0094_ocean_submergedSkeleton
0093_city_gardenOfTheGoddess
0092_woods_brokenBridge
0091_castle_festivalFeast
0090_cave_mysticalMonolith
0089_city_confoundedClocktower
0088_jungle_pyramidicPortal
0087_ocean_engulfedEffigy
0086_castle_dwarvenThrone
0085_woods_wagonWheels
0083_castle_besiegedBattlements
0082_woods_sustainedSiege
0081_farm_verdantVilla
0080_void_cloudCruise
0079_farm_growersGrove
0078_jungle_templeThreshold
0077_castle_celestialConduit
0076_city_stagedSlaughter
0075_city_serpentineShrine
0074_cave_kingsCavern
0073_woods_forbiddenForest
0072_woods_stoneSanctuary
0071_woods_hagsHovel
0070_city_gardenOfDawn
0069_woods_ghostlyGlade
0068_woods_barbarianEncampment
0067_woods_riverRamparts
0066_city_laboratoryOfLunacy
0065_woods_canyonCustodian
0064_hills_swordsInTheStone
0063_castle_beardedBastion
0062_woods_timberTributary
0061_woods_shamanicSanctuary
0060_castle_soddenSpire
0059_woods_cliffsideConvoy
0058_castle_chainedColiseum
0057_woods_raidersRitual
0056_city_stablesAndSmithy
0055_city_repositoryOfRecords
0054_woods_mistyMarsh
0053_woods_bambooBelltower
0052_city_filthyFlows
0051_gothic_crumblingCathedral
0050_snow_snowySpan
0049_jungle_constrainedCarving
0048_castle_guardedGap
0047_gothic_gyroscopicGrove
0046_woods_hallowedHolt
0045_desert_wastelandWaterway
0044_jungle_equatorialEdifice
0043_farm_peasantsPasture
0042_castle_subterraneanSmithy
0041_farm_cultivationCorral
0039_woods_concealedCascade
0038_jungle_cogsOfCreation
0036_desert_dragonsDemise
0035_woods_hauntedHenge
0034_woods_savageStadium
0033_woods_barbarianBarricade
0032_ocean_merchandiseMoorage
0031_woods_divergentDirection
0030_desert_frontierFounding
0029_ocean_marineMalady
0028_city_soucedSanctuary
0027_void_suspendedSarsen
0026_city_convictCorrection
0023_jungle_acrophobiaAbyss
0022_castle_festivalFountain
0021_woods_arborealAccommodation
0020_cave_spidersCleft
0018_jungle_diamondDais
0017_castle_maxstokeGatehouse
0016_ocean_cabotageCutter
0015_woods_earthenExcavation
0014_ocean_maroonedIsle
0013_farm_multureMill
0012_ocean_sandySeafarer
0011_winter_borealBite
0010_winter_yuleGrove
0009_ocean_saltwaterSails
0008_desert_oasis
0007_desert_sandstoneThrones
0005_cemetary_hilltopTomb
0002_woods_goblinAmbush
0001_desert_skeletonCamp
Comments
E Rad
There isn't a maximum. I've personally tested animated map files up to 60megs and they've worked fine.
Thanks for the heads up, that’s great to know! Did they announce what the file size limits would be for animated maps?
E Rad
Hello! Yesterday, Fantasy Grounds patched in support for animated maps, tokens, etc., but the software is only able to support maps in the WebM(VP8) format and I was wondering if you might be willing to provide your maps in that format, too? This is the first time that Fantasy Grounds has ever supported animated assets and I think it might be a great opportunity for you to tap into another market given the fact that Fantasy Grounds has a large number of active users. Thanks a bunch!
Thanks Ryan! I've tended to usually do animated versions only of the primary maps due to my current rendering capacity, generally the night version is a little more involved than just a filter over the day version, it usually has unique lighting setups that would require full re-renders. If there are specific maps where people need more assets I'm always interested to know and I can scope out what's possible.
Ryan
Hi MapGuffin These are all beautiful! Quick question - any reason there are no animations for NIGHT editions?