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sgtmarkiv
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New test versions of BDv21 and Eday (March 27)

🕑 Added 2018-03-27 16:56:30 +0000 UTC

Comments

I suggest adding more variety of tortured marines, add more creppy and disturbing stuff in map 27 and 28, perhaps add the fiery sky again?

Aaand, the jungle in map 22 breaks. My preference of the old "mysterious blackness" notwithstanding, the textures only work and give necessary impression of depth if they have black background behind them. With so much transparent parts and with the new bright sky behind them, these walls of... brownery? become paper-thin. What is more, a weird impression is created that there is nothing behind that wall whee there could be a large part part of the area behind this impassable non-space.

Awesome! :D The evil marine boss fight is especially memorable. Also, I flooded your PM inbox with bug reports. Let me know if I should stick them elsewhere :p

Hey Sarge, awesome work!! I'm just a little confused about why you would set the roll function to shift + A/D. I use shift to run and I'm not a fan of autorunning. Now I can't strafe anymore :-( How do I turn this off, please? Also, it seems like some of the sprites in this version of Brutal DOOM aren't PNGs with the DOOM palette, which causes colour bugs with map sets that have their own palettes, like Ancient Aliens.

Superb. Btw, links are swapped. BD link in EDay section and same for EDay link.

WOow !!!! nice work

Onsomaru

Gotta make some time to test this I love me some Brutal Doom.


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