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Become a Sorcerer 3.0: Specializations

🕑 Added 2019-03-02 17:36:17 +0000 UTC

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Thanks for the report. I took a look and it looks like the walk spell thing is an oversight; I missed the XP loot there. I will get that fixed soon. The 7% gain for random hairstyle and weather spells at level 3 looks to be implemented correctly (I don't have a % set, it's based on a preset standard called "Small", but I'm guessing that's what the calculation for that level for Small comes out to, if you saw 7%). Though it may be a little painfully slow (I tested it at least once when making it, but I don't remember how slow it felt off-hand, personally). Once you get to level 4, you get access to some Burst spells, which give significantly more and then Mass spells give even more than that, so that it's not too tedious to reach level 10 mischief arts by casting spells (or at least, that was the goal).

Marvin

I noticed that under mischief arts, the random walk spell doesn't gain any skill points, while at level 3 the random hairstyle and weather spells gives about a 7% gain.

Should be 100% fine with existing Sorcerer saves. Some abilities you may lose access to since they were moved from Black/White Arts skill to the Specializations, but you can optionally use the new Cheats menu to quickly and easily regain access by maxing out Specializations and you can turn off their decay too, so you aren't bothered with the progression system of it, if you aren't interested in that. :)

Marvin

Will this revision, being very different than the 2.5 one, work with a save game last played with 2.5? Should I start a New game?


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