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The grimoire system

🕑 Added 2018-05-17 09:51:15 +0000 UTC

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Thanks for the advice, my idea is to have all the systems at least en development, or planned. In this way I have clear what I will do in the entire development and avoid putting new stuff that it isn't planned. I use this space to throw this ideas and plans, but I usually work more in what it is done and need to be expanded, than the new stuff that it isn't develped yet.

So choose and prioritize what to implement first and what later

Just a piece of advice- don’t overextend and complicate the game too much- all your ideas are nice but many games failed because people planned too much too soon. I am not saying that this is the case here, but do be careful of developing the game enough and then adding extra types of content. Keep it up


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