kemorig v0.5 release
🕑 Added 2025-01-01 04:09:41 +0000 UTCHappy new year! The plan was to get this build out before end of year, and if you're in in the US, I succeeded! 😅
New Features
Auto Eye Movement
Optionally have eyes automatically move (instead of using tracking).
3 modes: look at camera, rotate with head, rotate oposite of head.
Can also toggle on override in Avatar and Level blueprints, and look at custom targets.
Tweakable eye rotation multipliers
In KemorigTracking node, you can now set a multiplier for how far eyes rotate up/down/in/out.
Useful for stylized models, where "realistic" eye rotation looks off.
Bug Fixes:
Fixed bug where the ObjectLauncher blueprint would not compile correctly in-editor.
Fixed various Level and Avatar internal functions not firing when testing in-editor.
Fixed the "Shading Quality" graphics option accidentally setting shadow quality instead.
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DOWNLOAD LINK - password is "eyes" (no quotes)
CUSTOM CONTENT NEEDS TO BE RE-EXPORTED TO WORK IN v0.5
Comments
Proto
Appreciate the suggestion. FWIW this isn't a public post, it's members only, so a scraper would need to sub to see it. For the time being I haven't had a problem but eventually I can look into other ways to distribute builds.
Jade
I don't mean to backseat Patreon but you should consider a method of distribution that does not stem from public Patreon posts. There are scrapers out there who will take it without contributing anything.