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All your VRAM are belong to us

🕑 Added 2025-10-06 19:43:33 +0000 UTC

Comments

Brandon(Post Maester)

What kind of resolution are you getting with the super set to 35PPD? I am guessing that is already pretty high? You could try lowering game settings like textures or things that also use up extra VRAM. 50PPD seems very much out of the question unless you go with a small fov. Probably even then but that would get you closer. I can push 40PPD in Cyberpunk on my Aero but that is not happening on my Crystal Light. Looks like the super has a max resolution of something like 6240 × 6280 after accounting for distortion etc. Don't know if that is accurate, but that would be out of the reach of a 5090 without using all the assistance of upscaling, foveated rendering and quad views etc. All we have is upscaling. High resolution with a large fov is like a double whammy on performance, just not very practical in terms of running AAA games modded into VR. The extra fov of the Crystal Light over the Aero for example, doesn't make me forget I am wearing a headset at all. I think high resolution but small form factor with moderate fov would end up being the best experience overall but that is my opinion 🤷‍♂️ Yeah, the Pimax Sharpen slider messes up 1/3 for me but 1/2 seems to work just fine. I suppose if I set the CL to less than 90hz it would probably have the same issue with 1/2 but I haven't tried it yet. I didn't have any issue with 1/2 at 90fps when using Pimax sharpening though. There are other sharpening options usually, outside of Pimax software, so not a big deal really.

Côte d’Fromage

Hi, I have a few notes on getting Pimax headsets up and running that might be helpful (and a question about the VRAM issue). I recently replaced my aging Varjo Aero (auto-IPD adjustment broke) with a Pimax Crystal Super. The resolution is a big step up from the Aero, but, as is typical with Pimax products, the setup is quite finicky and time consuming. I was able to get it working eventually (for now, we'll see if it's stable over the next few weeks!). Here's what worked for me: I used the Meta Link app to switch the Pimax Play app to the Oculus runtime, as recommended in other posts. This allowed Cyberpunk to start, but there was an issue with AER specifically. The left eye was fine, but the right eye flickered continuously and annoyingly. Adjusting the AER rate could reduce the flickering but not eliminate it. Switching to Legacy AER did resolve the flickering, but that's not a great solution since new AER feels much smoother. What seems to have resolved the issue was to switch the runtime back to the Pimax runtime, and then make sure that ALL Pimax Play visual options are unchecked or zeroed out. I found it necessary to not only turn off Quad Views foveated rendering and Pimax center frame rendering, but also to completely zero out the Pimax "Sharpness" slider, which defaulted to a nonzero value. The flickering was not resolved until I figured out that the sharpness slider is also a problem for AER. The reason I had to switch back to the Pimax runtime instead of staying with the Meta Link app's Oculus runtime is that in Pimax Play, when running with the Oculus runtime, the Quad Views tick box was greyed out, but it seems it was secretly still on. Switching back to the Pimax runtime un-greyed that tick box and revealed that it was still on, so I was then able to un-tick it. So far, the Pimax runtime seems to be working fine. There is still one issue (assuming the AER issue doesn't come back - maybe I'll be back in a few days asking for help!). It doesn't seem to be possible to go above 35 PPD without hitting the VRAM issue mentioned in this post. In fact, I got an explicit "out of VRAM" crash error, and that's with a 5090! Is there a way to mitigate this VRAM issue? Or plans for a future fix in the mod? Not being able to fully get to the 50 PPD (using lots of DLSS of course) does kind of defeat the main point of the headset.

Brandon(Post Maester)

Not that I am aware of without Luke doing it. I don't think he is going to do that because it would be a lot of work and probably require other things to get it working properly :)

Disco Dan

Hi guys, Is there a way to attach the guns & flashlight to the 6dof camera? It would fix the alignment issue when aiming up and down.

Jonathan Tate

Hmm, unfortunately didn't work for me. It said it downloaded correctly but the mod is still only displaying as a 2d screen.

Yaroslav Barsukov

For the fellow Indiana Jones sufferers: here are the commands you need to run in Steam Console to get the files for the previous version back: download_depot 2677660 2677661 7298743806437998279 1999141654808281226 download_depot 2677660 2677662 554553497718773579 4167436913423331792 (the commands won't download the files directly into the game folder, but rather into 2 new folders located under [steam]/SteamApps/content/app_2677660/depot_2677661/ and [steam]/SteamApps/content/app_2677660/depot_2677662/) The first one downloads the resources (the "base" folder), the second one will get you the executables. USE AT YOUR OWN RISK! In case you've already played the October 10 version, your save will be incompatible. You can try rolling back (Main Menu --> Game Slots --> Save Rollback) if one of the older saves was made before October 10. To get the newest version back, simply do the "Verify Integrity of Game Files" from Indy's Steam menu.

Brandon(Post Maester)

Very unlikely but you never know ;) Luke tried quite a while ago but said it was a huge mess to try and mod.

Grzegorz Choszcz

Sorry for off topic - The Witcher 3 - when?

Andrew

I've been able to decrypt most of the folder names luckily but what does GRHEL stand for? There is nothing in the SPIDEY Folder. Thanks

michael whatley

sorry just going to bed midnight uk time i have fixed watch dogs legion on premix crystal light. i deleted my save files in my user dir C:\Users\mwhat\Documents\My Games\Watch Dogs Legion after that it worked fine but all your saved games will be lost


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