RunFaps
realvr
realvr patreon

Second time's the charm

🕑 Added 2025-07-26 14:14:04 +0000 UTC

Comments

Brandon(Post Maester)

It's awesome in VR :) Seriously though, you will have to remind me if you are referring to something :)

Diego De Alba

cyberpunk

Brandon(Post Maester)

Not sure if you double posted and I already replied to this but check and see if the render resolution is below 100% in the game settings. I think that is what happened to me before.

Seve Eleven

I think I'm posting in the right spot. I have a problem with Uncharted 4 having like a ghosting effect, especially the character you control. Like an offset image. I don't have this problem with the other Luke mods. Anyone no a solution for this?

Justin

Such a beautiful game. Even more of a masterpiece in VR! Thanks!

Brandon(Post Maester)

I haven't had a pico for quite a while now, but I remember the connect software being pretty bad 🤪 Hopefully it is much better now. As long as you have SteamVR set as your OpenXR runtime in the SteamVR settings, you should be able to use OpenXR from the runtime dropdown at the top of the main tab of the REAL overlay. So, try that and see if it fixes things.

gypsophilus

Hey Luke and guys, I somehow just seam to be too stupid to get the mod set up properly. I just bought me a PICO 4 Ultra, which has its own "Connect" app to connect to windows. Any time I connect the VR Set with my PC (by USB, for a more stable connection), it will also autostart SteamVR right away. When I now start Last of Us Part II (after installing your mode, apparently without any faults), it starts in VR mode (your overlay menus are showing up). BUT: In my VR goggles, I only see it like "windowed" - no real VR enhancement, but the game just runs in a window, without any extended FOV. Furthermore, I get the errore message that it doesn't run properly with SteamVR - but if I manually close SteamVR, I also loose the connection between VR headset and my PC. AND, the game is unplayably slow... but my gear is fairly high powered, with a GeForce RTX4080 Super and a Ryzen 7950X3D. Drivers are all current, of course. Any ideas what I'm doing wrong here? I'm DYING to get the full VR experience out of your mod :)

Brandon(Post Maester)

Whatchu mean??? I already answered it the first time :) If you didn't like my answer, asking again probably won't change it....... Although it might 🤔

Dave Ross

HI Brandon, please have a look at my settings question below, any thoughts or suggestions greatly appreciated especially on the first part on resolution staging ?

Brandon(Post Maester)

For Last of US, there is no DLSS mod. It natively supports DLSS, which you should definitely use. Doom Eternal will default to using AER V2 rendering mode which caps at 2x your headset refresh rate, which is why it feels so great. Game like TLOU are far more demanding and so will default to using 1/3 rendering mode because there is no way you are running that game at 180fps in VR. 1/2 and 1/3 rendering modes interpolate extra frames between actual frames for added smoothness, like motion smoothing or frame gen. They will have motion artifacts, and you really need to make sure you are hitting the frame cap without dips for them to work correctly. 1/2 will cap at your headset refresh rate but feel like 2x the frames, while 1/3 will cap at 1/3 of 2x your headset refresh but still keep that fluidity. Legacy is regular AER, so will just cap at your headset refresh but will have motion jitter since it is half of that per eye. So 90fps using Legacy would be 45fps per eye. You can find the rendering mode dropdown in the main tab of the REAL overlay. Try them and see which you like. 1/2 and 1/3 are harder on your system than Legacy because of the extra work the GPU has to do but 1/3 makes it easier to hit the fps cap consistently or have more room for higher resolution/settings. They will also of course increase latency. If your headset can go down to 72 or 60hz, you can try those using 1/2 rendering mode as well. There should be a box you can check in the overlay tab of the REAL overlay to display fps while playing and tinkering, also one for latency. Resolution will trump every other setting in terms of visual fidelity, so don't get caught up in feeling like you have to play at high settings. Always a good idea to check out optimized settings videos on YouTube. BenchmarKing and Digital Foundry are great sources for those.

Jade Holznagel

I love this mod for Doom eternal amazing! but for last of us 2, when i turn, it seems pretty choppy, like a drop in frames. i have a 4080 super and even turned down some of the graphic settings. am i doing something wrong? or missing something? i read in here something about the DLSS mod. you think that would help this?

Justin

Yep, seems like that is working. I started to suspect that but then some other random crash threw me off. Would be nice if this bug could be fixed but easy workaround!

Brandon(Post Maester)

Are you using OpenXR runtime in the dropdown at the top of the main tab of the REAL overlay? If so, are the fov optimization boxes in the main tab checked or greyed out?

Peter Muller

<p style="">Hey Brandon, so after experimenting with all the settings in the R.E.A.L mod and also the settings on the Meganex 8K, I've found a couple of issues that really detract from the VR experience when compared with the 2D experience on my monitor. The first being that the Meganex seems to have an FOV of about 85 degrees whereas the area of Cyberpunk that is rendered when looking at the 2D window on the screen looks like it's easily over 110 degrees FOV. This has the effect of me seeing a much more pixelated and blurry image on the VR (because it's zoomed in) than what I see on the screen in 2D. Let me see if I can demonstrate with some screen shots. Here is what the non VR view looks like at 4K on my 43" TV: </p><p style="">(1) https://drive.google.com/file/d/1hDuKDpz3Zsb0BMjA-JRdBcoTqFmcuKUu/view?usp=sharing and here's what the bar across the street looks like zoomed to 500% from that same image: </p><p style="">(2) https://drive.google.com/file/d/1dDNSMWjaGn3Jel40XFuCWUtx-RP1_3Mq/view?usp=sharing</p><p style="">Next is what is I see from the REAL mod 2D window on the desktop when VR is running: </p><p style="">(3) https://drive.google.com/file/d/16efUPdF1GYlHTiejE0xOSek2fRZxwXWy/view?usp=sharing </p><p style="">Next is area I actually see in the headset shown by where the yellow box is: </p><p style="">(4) https://drive.google.com/file/d/1AZNx98dZE21qRv51n1PUMUy-ZO5GDldS/view?usp=sharing</p><p style="">And this is how that looks if you make this image full screen on a 43" screen that you're sitting 20" from: </p><p style="">(5) https://drive.google.com/file/d/1BBjo2ghPYeAtMPygD__W_lQAjMbAX0DV/view?usp=sharing</p><p style="">And lastly what the bar looks like in the headset if zoom in the previous image 500%.: </p><p style="">(6) https://drive.google.com/file/d/1gFwD2rARJw-bCeLPDYHFGLjuFgNaeZkK/view?usp=sharing </p><p style="">So, if you compare image (1) on a 43" screen to image (5) you can see that the image is way closer (narrow FOV compared with 90 degree FOV in 2D) and things are definitely more blurry. How to fix this? Well, it would help if the REAL mod did not have such a wide FOV that it was rendering when compared with what the Meganex is displaying. Basically if the yellow box on image (4) was much closer to the full size being rendered. When I did some experiments it feels like I'm only seeing an FOV or about 70 degrees in the REAL mod in the Meganex instead of the 85 that I measured with the VR Test tool app. </p><p style="">And secondly, if anything else can be done to just clean up the rendering so things were as clear as they are when rendered for the 2D screen. I think I have exhausted all the settings trying to get things as clear as possible. I'm running 36ppd in the VR settings screen and have adjusted the blur and other settings as best I can. I'm running the experimental AER with 2X. I can get a screen shot of all the settings if that helps. I'm not all that impressed by the FOV of the Meganex or the blurriness at the last 5 outer degrees of the lenses. The clarity is great otherwise with no moiré and only minimal glare and no sign of screen door because of the high res displays. Anyway, sorry for the long post. I'm just trying to get the image quality as high as I can. </p>Sorry for the formatting and links in the post. I could not figure out how to make the links clickable or insert paragraph breaks. So annoying. I did try what was suggested when I googled it all to no avail. Here is the google drive link to the images if that's easier: https://drive.google.com/drive/folders/15yq1kxbhKuAytd7epbM9e35uEiZRx-4K?usp=sharing

Brandon(Post Maester)

You can put a copy of your RealVR64.log file on pastebin.com and post a link to it here.

karl

Hi! I try the mod of TLOU 2 Remastered with my new 5070 ti and Quest 3. It´s looks good but the problem is that if i show the mod menu the game crashes. The framerate its too low and I want to set parameters on the mod, but it´s imposible to open, it´s crash anytime I open it. Any idea?? You talk about upload de log file and put a link but I don´t know excactly where. Thanks

Brandon(Post Maester)

If you are using a headset, there is no way to unlock it that doesn't really mess things up badly. The Y axis is locked to your headset to keep things aligned. It becomes pretty natural after a while.

Cloudy

How can i aim with mouse not with head?

Brandon(Post Maester)

Feel free to send me a save file at chronowake@gmail.com and I will try it. Does that cycle only happen in that area?

Nathan Shively-Sanders

Far Cry 4 is still broken on 22.0.0 in Shangri-La sections. When it loads, it starts switching between 2D and 3D. Here's what happening in the log at the time: 08:45:00:652 [02460] | INFO | 9 RVR patch(es) applied successfully in 2922 ms. 08:45:00:670 [02460] | WARN | Poses not available: skipping submit 08:45:04:822 [02460] | INFO | RVR patch(es) removed. 08:45:23:164 [02460] | INFO | 9 RVR patch(es) applied successfully in 2922 ms. 08:45:23:188 [02460] | WARN | Poses not available: skipping submit 08:45:26:216 [02460] | INFO | RVR patch(es) removed. Every time that cycle repeats the game freezes, even when I force 2D screen. Oddly, with 2D screen forced, the cycle stops when there's no input. But when I press a button it happens again. Edit: It also happens sometimes when leaving the map screen, but no more than once or twice. I can attach the entire log somewhere if you're interested.

Brandon(Post Maester)

Make sure to not change the important display settings after running the config file. You will need to use the ppd slider in the main tab of the Real overlay to change resolutions in VR. You can always look back at the games release post for correct display settings.

adrian mothersill

Playing last of us 2 and it's being forces into 1080 p with no options to change it can I do anything about this

Brandon(Post Maester)

Don't use SteamVR at all! Use vdxr in the streamer app and don't have SteamVR running, it should then default to using Oculus runtime. You can check this at the top of the main tab of the Real overlay. Are you getting that error when you run the config file to install the mod?

David Langley

Hi, playing Last of us 1 and it just keeps loading in flat, using virtual desktop, steam vr, quest 3, any help would be greatly appreciated thanks, gettign this msg no "this application is not supported by R.E.A.L Mod"

Lewin

For someone who charges more for the mod (on the long run) than the game costs, I would have expected a bit more info about how everzthing works. How can I uninstall the mod? How do I update the mod? Etc. \

Brandon(Post Maester)

No, not that I am aware of. At least it is not implemented in any way by Luke in the framework. If there is some way of implementing it by other software, I don't know about it.

Michael Saab

Do any of the mods support eye tracking?

Brandon(Post Maester)

Have you tried adjusting the HUD scale in the games settings? There are also the HUD sliders in the TLOU2 tab of the REAL overlay.

Moist Man

hud is too big in tluo2.

Brandon(Post Maester)

Luke does recommend the latest driver, so give that a shot. Drivers have been such a mess though. If you haven't cleared out your GPU drivers in a while, or ever, using DDU to do so could also be a good thing. You could also try setting the in game graphics settings to low and see if it stops the crashes. I don't really see anything problematic in the log file. Do please use the reply button to keep this in one thread :)

Dave Ross

nvidia driver version I have installed is 572.83 which driver do I need for v 22_0_0 ?


More Creators