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Third time's the charm...

🕑 Added 2025-05-07 19:22:46 +0000 UTC

Comments

Brandon(Post Maester)

Make sure to check your settings against the release post, maybe you have something set that is causing it? I don't remember that happening at all. I also use an Aero and it sometimes has HUD doubling when moving the camera with the joystick, but things don't just double outside of that.

Yann(Otaku)

Hi, in DS3 when an enemy is close and his health bar is visible, the health bar is double. If I lock an enemy, I see his life bar and lock dot in double. like I have to close 1 eye to see better. any idea how to fix ? it gives terrible headache. Edit: if I change the worldscale to 10 (max) it is a bit better. but I really don't like the big worldscale. Edit2: same with Varjo Aero and PSVR2 Also I tested DS1 and DS2 and there is no issue at all. thx !

Brandon(Post Maester)

Feels like a lifetime ago since I played through 2 and 3 in VR now. According to the Cinders mod info, is there something else you can rename that file to or is there a like a scripting folder you can put it in that gets called when the game runs? Or are you able to use the Dark Souls mod manager? If you have to have that file in the main folder no matter what, then it will just conflict and not work unfortunately.

Jesse

Can I run DS3 with the This mod and Cinders mod since they both use the dinput8.dll?

Brandon(Post Maester)

Going to copy past so may not apply to you entirely but basically the same info. If you have black borders when turning your head, it is likely either low performance/high latency, the Hfov optimization or some combo of those three. You can try bringing down the "reduce shaking" slider in the main tab of the REAL overlay first. If you are using the default rendering mode of 1/3 that will have the highest latency. You can disable the Hfov optimization in the main tab of the overlay too but that will cost you a chunk of performance. It keeps the game from rendering beyond your headsets fov. VD recently included the ability to adjust this too, but I haven't tried it yet. So you could disable Hfov Opti and try VDs method. Also going to paste this just in case you don't know much about the different rendering modes and would to ask about that next :) Rendering mode is really dependent on your system and what you value. 1/2 will cap at your headset refresh but it interpolates extra frames between, like a built-in motion smoothing, so it has the fluidity of twice the fps but it will cost performance to do that. 1/3 will do the same thing but with more frames in between so it caps at 1/3 of 2x your refresh rate but should feel like 3x the fps or the same fluidity as 1/2 but with a lower fps target you have to hit. 1/3 will have much higher latency, 1/2 will have a bit more, Legacy less and AER V2 will have the least. Legacy is basic Alternate Eye rendering that just caps at your headset refresh rate. So having your headset set to 90hz will have a 90fps cap. Since it is alternating eyes, it is 45fps per eye. AER V2, which is only available in some games where performance is really good, will cap at 2x your refresh rate. So, if you can hit 180fps with AER V2, you are actually getting 90fps per eye which is an Ideal situation and plays like Native VR pretty much. That is really hard to hit with a lot of these AAA games, so that is why you won't find it in most of them. Luke usually just puts it in older titles like the Dark Souls series or Doom Eternal, because performance is great in those games. You can lower your refresh rate to lower the fps cap for all of these, and 144hz with AER V2 is still really solid. 72hz using 1/2 is also really good. You will just have to experiment and see what you like or what works well with your system and a given game.

Gage Scholz

how do i fix these black bars on each side of my screen for cp2077

Brandon(Post Maester)

Make sure you have the Meta Link App installed on your system so you can use Pimax Oculus compatability. You don't have to run the Meta App when using your headset, you just need it installed so your system as access to the dlls for Oculus. Then it should hopefully default to Oculus runtime when set to auto in the REAL overlay.

Douglas G. Harding

I should add the two games I am trying to get working are Cyberpunk and Far Cry 5

Douglas G. Harding

I have been using Luke's mods for two years. I just bought a new computer and the mod no longer works. The games still run flat. I do get all the menus so I know it is installed and operating. I also got a new headset a Pimax Crystal Supper. Could that be the issue? Non Luke Ross games like Myst VR work perfectly. Any ideas? Computer has a RTX 5090 card

Brandon(Post Maester)

I adore these games; VR just made them pure bliss. Enjoy :)

bluntarrow

Spent an hour yesterday and set this up. Man it looks so good. I also love mods (Nexus Mods) so I setup DS3 with modengine2.1, the Cinders mod, Texture Improvement by Bardowastaken, and an Intro skip mod. Just so's you know it's possible. This will be the first time I play DS3 ; this has all been such a wild ride guys !!!

Brandon(Post Maester)

You can look at the games release post :) https://www.patreon.com/posts/r-e-l-vr-mod-for-66077515 Although it is super easy, as the correct game folder is just the main game folder. The DLSS mod is no longer available on Nexus unfortunately. It is a Patreon exclusive, but I have tried it recently and it still works. https://www.patreon.com/c/huutaiii/posts

Male

Are there any current instructions anywhere on how to install the Elden Ring version of this mod?

Brandon(Post Maester)

See reply to double post :)(:

Brandon(Post Maester)

😂

Darren Stoller

Please let the next game be a good one as uevr just annoys me on most games.

Dagotan

Hello can someone help me please, i install all and it works all very fine but i have 70ms latency with my Quest 3 and i use a cable with usb 3.0, and th eother problem i have is i paly dark souls remastered but my first person camera wobbbing out off the head every time i move and run.

Brandon(Post Maester)

Fairly stable flat may not translate very well to VR, as it is much harder on your system to run VR modded games over flat. What kind of hardware do you have? Have you done the cable test in the Meta App to make sure your cable is adequate? For Cyberpunk, the best place to start is by leaving the settings at mostly low, which the config.bat file sets them to and then turn off screen space reflections. They are really grainy and look terrible unless you crank them way up and that will eat up a lot of performance. Even then, they don't look very good in VR vs flat. Then you will want to decide what rendering mode works for you. You can find these in the rendering mode dropdown in the main tab of the REAL overlay. If you don't have decently high-end hardware, 1/2 is going to be out of the question probably. Although, you can try setting your Quest 3 to 72hz in the Meta app and then running 1/2, which will lock you at 72 hz but should feel like 144hz in terms of motion and smoothness. You could also do 1/3 rendering mode at 72hz which brings the required fps down to 48. If the motion artifacts and trails and higher latency don't bother you, this can make things a lot easier on performance. Legacy is easier on performance because it does not have interpolated frames in between like 1/2 or 1/3 rendering modes. It also has the lowest latency, but it comes with motion jitter when things move past you and 72hz on Legacy will really bring that out. 90 hz is recommended for Legacy. Your first goals are going to be trying out the rendering modes and seeing how high you can push resolution depending on which one you choose. Don't worry about in game settings, as resolution will have the greatest visual impact. Also, don't worry about the PPD slider in the overlay for now, just try the custom resolutions added into the games display settings. This is what it will default to when you change settings. Later, you can fine tune with the PPD slider after you have a feel for what you can push. If you are using an Nvidia GPU, make sure to use DLSS, as Luke has included a fix that stabilizes the image and gets rid of shimmering around objects. Plus, the added performance of upscaling. Just the upscaling part, frame gen doesn't work. It should launch into VR automatically if your headset is active, so you shouldn't need to hit the StartVR button unless you have disabled auto start for some reason. You are not running SteamVR or anything right? You just have your headset connected via Link and launch the game?

Olivier Aznar

Hello guys, I would love some help to properly get my cyberpunk to work in VR in my meta quest 3. Is this the right place? Forgive me if not and tell me where to…. Basically I struggle to tweak the Vr real mod. I managed to get fairly stable in cyberpunk flat mode on my PC. But a few seconds after pushing the Start VR button on the vrreal overlay, the quest link (usb 3 cable) crashes each time, except in very low resolution. So my basic question: What is the best way to tweak the settings ? - Realconfig.ini? - the real vr tab in the realvr overlay ? -the controls and the Graphics tabs in the game itself? -the oculus debug tool ? Too may options there and i can’t figure out what to consider first

Brandon(Post Maester)

Yeah, people have used it with coop, not sure about convergence but it should work with the majority of mods unless they change the camera or something important like that. Here is a post by Luke on getting coop to work. I haven't tried it, so I don't know if things have changed since. https://www.patreon.com/posts/you-can-play-co-67300584

Manuel Abascal

Has anyone successfully been able to merge this vr mod into other mods like Convergence and Seamless Coop with Elden ring? I’m starting a playthrough with friends and would love to be able to play it like this.


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