RunFaps
realvr
realvr patreon

Per aspera ad astra

🕑 Added 2025-04-14 23:25:33 +0000 UTC

Comments

Milan Švancara

Did you figure it out? It runs to me in 3D only when i install the 18.0 version and the view seems to be constantly porting my view to my back (jumping back and forth)

Administrator Urządzeń

Whoa man, KCD2 after 30 min configurating is maddness. Thanks! Just wondering is there a way to work KCD cursor in KCD? I have a "Real VR" cursor in game and I cannot use in-game cursor to work?

Brandon(Post Maester)

What game? Can you put the log file on pastebin.com and post a link here please? Usually, a good idea to post under a newer Patreon post so it is easier to see :)

Faith Holland

Hey so I'm new to this and am having issues with crashing immediately upon loading in. The log shows this as red [21668] | ERROR | Unexpected NVSDK_NGX_D3 D12_Createfeature(000001A3F151AF0, 11, 000001A3C429BA60, 0000001B6FE720) returns 00000001 (NVSDK_NGX_Result_Success)

Marco

Hey Luke, I’ve noticed a specific visual issue when combining DLSS Ray Reconstruction with the new DL(S)SS Fix. Without your new fix — which is brilliant, by the way — puddles flicker, for example. With your fix the image is much calmer and the puddles no longer flicker. However, there are scenes where it gets much worse with the DL(S)SS Fix + Ray Reconstruction. Example: when driving in first person, as soon as the car starts moving everything inside the car flickers / is blurry, while the outside looks fine. I’m using a Quest 3 at 72 Hz with AER v2 set to 1/3. Are you familiar with this behavior?

Brandon(Post Maester)

You will need the fix for CP 2.3 that just dropped today :)

Brandon(Post Maester)

There is now a fix in the latest post :)

BioGamer74

I had to do a rollback, 2.3 update broke the mod for me. Tried on valve index and meta quest 3 and it wouldn't load.

Lloyd Dawkins

Has anyonec urrently got this running? I keep launching into windowed mode in STEAMVR

Brandon(Post Maester)

What do you mean by the UI issues?

Blue Factory Games

Hey ! Thank you very much for fixing Ray Reconstruction. I just got 5090 and I am eager to try it and see how it looks :) I love path tracing on my OLED 4k TV and yeah. It does add depth you are 100% right. But what it changes the most is "getting it right" when it comes to presentation. With all games you can always see some issues with lighting etc. if you look close enough. You may not notice it but you "see" it. Once PT turns on all those unseen seen problems go away and suddenly picture looks right ! Speaking of which. Did you found any resolution to UI issues in C2077 ? Like cars 2d speedometers etc ?

Brandon(Post Maester)

Good luck with that one! Some people have had success using ALVR and Oculus runtime I believe. Some people have not had good results. Is there any kind of ALVR discord or anything? You could try Flat2VR discord. I know there are some AVP users on there in the Luke Ross channels. One of them is currently having an issue running one game but has it working with others fine. I haven't kept up with the Discord much this week. I have a bunch of DMs on there I haven't even looked at.

JAFG58

In your tutorial you said you make sure you have the appropriate runtime set in your headset and you gave a few examples. What do you set/what's the process for an an Apple Vision Pro?

Lasse Hiltunen

Im trying run it with 5090 and 12900k. Tried with Crystal. Head tracking issues, but that’s not the problem.

Lasse Hiltunen

Not new to mod. Have played cyper punk, far cry etc. Does anyone have settings for INDY or is there some driver issue etc?

Brandon(Post Maester)

VD works perfectly fine with Meta headsets and in general. We both find that Link Cable has better overall quality if you disable link sharpening and increase the bitrate to 700-900 in Oculus Debug tool. If VD is working great for you, keep on using it. The whole point is to enjoy the VR experience, and we are glad you are doing that :) It is still true that you should not use OpenXR over Oculus runtime though. OpenXR simply runs over the top of Oculus and can cause issues sometimes. Better to just run Oculus runtime by itself, which auto will default to when using VDXR with VD. Sometimes OpenXR will work fine but then an update comes along, and it has problems for people. If you are using 1/2, you really want to have a solid 90fps or whatever your refresh your headset is set to. 1/2 and 1/3 both work best without frequent fluctuations. Say hi to Panam for me!!

Sairai

Dear Luke, first, I want to thank you for this absolute stunning experience I just had in VR again. Goosebums while walking through Night City and just spending my time watching all those beautiful details in this world! Thank you so so much, that you made this possible! Then I would also like to put a little question. I just came here today, so fairly new. In one of your posts, you wrote something like "stay clear from openXR and VirtualDesktop". Unfortunately I am not able to find this exact post anymore... I carefully followed the information in your posts to get Cyberpunk up and running in VR with my Quest 3 for the first time and because of your statement, I tried Oculus Link first, rather then Virtual Desktop, which I generally use. Out of curiosity, after Oculus Link connection run fine with your mod, I wanted to test Virtual Desktop and actually the graphics quality is (as expected) much more crisp (comes at a fps cost of course, but my 5090 is able to handle it) and I didn't find any issues in my short test session. Is Virtual Desktop already officially supported or would you in general recommend Oculus Link for your mod for some reason? I am using the latest update v20.1.0. I was able to play with 1/2 setting with improved AER v2 and most times maintained 85-90 fps. The picture is so crystal clear, that I can even read documents on the peoples desks. I am absolutely stunned!

Brandon(Post Maester)

Yeah, Ray Reconstruction uses a different version of DLSS. So, the DL(S)SS fix will switch between them depending on if you have RR active or not.

Michael Falsetti

I tried looking for the ray reconstruction fix option on the mod menu but couldn't find it when playing cyberpunk. Does it get applied automatically now?

Brandon(Post Maester)

Performance and the Hfov optimization are the most likely culprits. You can disable Hfov in the main tab of the REAL overlay but you will lose a chunk of performance because it stops the game from rendering beyond your headsets fov. Since you are using link cable, you could also modify fov tangent multiplier in Oculus debug tool to something like 1.1:1 The first number is the horizontal fov, so you can extend it out a bit and not lose all the performance. Latency will play a big roll, if you have pretty high latency then the view won't keep up well when you move your head. Higher refresh rate will lower latency. It is a good idea to make sure you are hitting the fps cap for whatever render mode you are using consistently as well.

Alexsandro Jezeerel ferreira de ramos

Hello, I'm using the cyberpunk mod using the link cable in quest 3, but I can see the black borders in the right and left corners looking like a black box, is there any way to fix it?

Justin

Star wars outlaws looks better with RR but everything still looks all washed out gray, and the HUD still super annoying. I think I'm still resigned to playing this game in 2D sadly.

Justin

I finally got my hands on a 5090 inspired by your ray reconstruction. I think it makes a huge difference so far in cyberpunk! Not only are the lighting and reflections way better, there is way less weird visual artifact. With the shadow ray tracing off, I am managing around 50FPS at vision pro resolution on quality DLSS setting. Pretty amazing. Its not perfect, but its close enough for everything to run pretty smooth and look good at native resolutions. The 4090 just couldn't quite cut it. Thanks for the ray reconstruction birthday present!

Brandon(Post Maester)

Maybe you are using the wrong runtime or something is off in your setup? Is the whole image doubling or just the HUD? What headset and how is it connected? What runtime are you using?

Gipss

hey, just installed the mod and playing cyberpunk, generally looks awesome, but quite often I get glitches when moving my head around (like image stays in the same place, but at the same time it's moving like it should, and it duplicates for a second). And when I just move my mouse around, everything is fine. I have a record of this, but the issue is barely visible there. Is there a fix for that? Version 19.0.2

Brandon(Post Maester)

I can give you some basic stuff, but you are going to have to tinker and find a settling point. There is no real way to avoid that :) For Optiscaler, I still don't know if that works for AMD users and to what extent. It seems from reading things, that it doesn't actually allow AMD users to use DLSS but it would be great if you could try it and let me know for sure. It offers a lot of options, so if you get something that works really well with AMD, that would be awesome. Here are manual install instructions, which includes a list of possible things you can rename the Optiscaler dll file to, to avoid the conflict you are having. REAL has a dxgi.dll file, so you will need to rename the dll file for Optiscaler. https://github.com/cdozdil/OptiScaler/wiki/Manual-Installation

Tyrese Hubbard

So I’m using a 9070xt and a Ryzen 7800x3d. I was trying to use Optiscalar, an injectable to give Cyberpunk the ability to use FSR4. I’m running into the issue where the mod doesn’t like it. I could only install one or the other. I’m not sure if they share a similar file or not. On top of that, I’m using a quest 2, I’m also not sure what graphical settings are recommended for the game. What frame rate I should be shooting for, what hardware settings to set. If any one could give me some pointers it would be greatly appreciated.

Brandon(Post Maester)

1. Can't be entirely sure as it could be a number of things. Make sure you are getting adequate performance and not pushing so hard that you are running into a VRAM wall and it is freezing or getting throttled. You could try connecting a different way to see if things change or look at your system performance while playing to see if something is struggling or overheating etc. You can also bring up the VD performance graph to see if anything seems to struggle there. Is it at one particular part of the game or does it happen no matter where you are? Are you using VDXR and Oculus runtime? 2. Are you using DLSS? If so, then the picture should be fairly stable with no real shimmering or aliasing. There may be trails and some odd artificing with NPCs when they are in motion. Be careful not to over sharpen the image. The mod has built in sharpening, deblur slider, in the main tab of the overlay that is all the way up by default. 3. Make sure to enable the built-in capture source at the bottom of the REAL overlay main tab. Use Right or Left eye and not both. Make sure you then set up a capture screen in OBS that uses that source specifically (should have the game name) and not your display.

Brandon(Post Maester)

What update? What game?

Sophie

Hi is the mod broken at the moment after the update? I tried it a few minutes ago with v19.0.2 but it didn't work... I am on the last chapter :(

Saya Midori

Sorry, I didn’t know where to post, so I’m replying here. I’m using a PC with an RTX 4070 and a Quest 3 headset, playing Cyberpunk 2077 via Virtual Desktop. The game is a clean install with no other mods except for your v19_0_2 mod, and DLSS is enabled. I’ve encountered three issues: 1.Freezing: After around 3 minutes of gameplay, the entire screen freezes, and I have to restart the game to recover. 2.Aliasing / Ghosting: All object edges in the game exhibit shimmering, aliasing, and ghosting artifacts. It’s very distracting—do you know how to fix this? 3.OBS Capture Issues: I’m unsure how to properly capture the game with OBS. The recorded video also shows the same left-right flickering as in the headset. Please let me know if you need any additional information or logs!

Brandon(Post Maester)

I don't see a particularly new update, has it been a while since you played it? I just tested and it still works perfectly fine on my end.

Darren Stoller

Avatar has a quite large update, I don't know if it affects the mod?

Brandon(Post Maester)

You can adjust the camera position in the Cyberpunk tab of the REAL overlay I believe. Either that tab or the main one somewhere, don't remember for sure off hand. You can also recenter the camera by shaking your head no, so try that first to make sure the alignment isn't off somehow, before you go changing the actual placement of the camera in game. What headset and how is it connected if not Displayport? What rendering mode are you using and what kind of fps? In the overlay tab of the REAL overlay there is a box you can check to display your fps and latency to help with working out performance.

Ita

I am very new to VR games, installed this for Cyberpunk 2077 and I've some problems getting it to run properly. I hope this is the correct place to ask. The main problem is that the mouse movement makes it all very shaky. It was REALLY bad before I set rendering mode to Mono, which helped a lot, but moving the mouse still is very shaky. Secondly, is there a way to change the POV? It seems like the character is really, really close to other character in dialogues. This issue is minor. Have a great weekend.


More Creators