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Progress Report 12/24/2021

🕑 Added 2021-12-25 00:14:59 +0000 UTC

Comments

Atlan from Atlarchy

I think that maybe... just maybe... and I say this mostly because of myself doing it as well... Us constantly giving feature ideas is what causes feature creep? Just my guess...

Bombur

These are looking so good! Slowly but surely it comes together! I also prefer the larger foot and the hybrid perspective. As far as location goes, I like the idea of out of the city as long as there are cars and things since those make sense as obstacles for this game. I'd say to treat it like grape escape. Have the stage transition from neighborhood to park to beach to grassland to farm etc. However many you decide to make assets for while still taking into consideration feature creep. I have an idea for destroyed buildings. How about an intact building sprite, then a destroyed sprite with a footprint overplayed where the foot landed on it. So basically : happy little house + stompy big right foot on west side of house = sad collapsed house rubble plus right footprint over west side of house rubble. It may not look as good as a more detailed drawing but it would still be somewhat more dynamic. Another idea would be to make two sprites, one intact, and the other destroyed with a footprint in it and just mirror them based on which foot landed on it. I know it's a day late but I hope you had a Merry Christmas! Mine was good despite being at the threshold of hell! (if anyone get's that reference you're my new bestie!)

Atlan from Atlarchy

Now... I don't want to speak to negatively, but I will start on the negative notes... Those examples proved to me that I cannot stand the idea of the "small foot". I just can't stand it... To me it seems like the giantess is just a flavor animation on the bottom and not actually an important part of the game... However with that out of the way I did read your entire post and I love the other two perspectives! (I will have to ignore the diagonal one, as you yourself rejected it and we all can hopefully see why) The bigger foot and the 85% foot are both looking perfect! In fact 85% makes me think that being on the top of the screen, is not the common, but instead a reward for being exceptionally good, which allows you to stay away from the feet in case you do 0 mistakes at all... Which brings me to yet another idea... What if, each time you miss avoiding a mistake, your character cannot reach further up the screen and gets slower? That would allow you to risk sticking to the top at first, but as you hit an obstacle one time too many... you could even fall down to your full stop and not be able to move...


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