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Progress Report 4/15/2022

🕑 Added 2022-04-15 20:59:24 +0000 UTC

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I may be over-complicating it with giving each of them movement quirks, but I'm certain I want at least three "side" heroes to tag along to make things more dynamic. ^_^ If the movement quirks turn out too cumbersome, I've got a backup plan in the works. :)

XD Oh, I remember classic Resident Evil all too well. Don't worry, these tank controls will be far, far less frustrating. :P I actually had the same idea while I was programming Tank! I figured I could make the character a bishop, but that wouldn't make much sense in the context of a raid party, haha. If I can figure out the movement programming, I may throw him into the prototype pool, too. :) Happy Easter! :D

Bombur

"3D mmorpg open-world VR title" Shut up and take my money. Your tank character reminds me a little of classic Resident Evil ;) The way those games handled it was you could only move forward or backward and in order to turn you had to spin your character left or right and then turn. Basically, there was no strafing movement and it sucked XD Thinking about how to make that feel right has yet to yield results but it did give me an idea for a character that is the opposite! Diagonal movement only, so basically zig zags everywhere. That sounds awful now that I visualize it... I'll see myself out. Happy Easter everyone!

Atlan from Atlarchy

I do have a feeling that making it with multiple characters is already too complicated... might be a better thing to just let the player pick a class at the start instead, but feel free to ignore me if you have huge ideas around it ;)


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