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Progress Report 3/4/2022

🕑 Added 2022-03-05 00:51:04 +0000 UTC
Progress Report 3/4/2022

Comments

Bombur

Hmmm... Interesting.

Thank you! ^_^ To me, the floatiness mainly happens when the foot turns dark red (the hover before the stomp). There have been several times where I'm actively trying to get stomped (due to a lack of a restart button, heh), but the foot floats right over me and misses due to the camera panning. It's not a huge deal and you're right about the art making a large difference on the impact of it all. I'll toy with it a little bit but I won't be too broken up if it stays the way it is. :)

Ah, so you're more of the "ride on her shoulder and watch the world burn" kinda guy. ;P Thank YOU for the comment and have an even greater weekend! ^_^

Bombur

Nice progress report this week! I'm curious to learn more details of what you mean by the stomping feeling floaty? In most games, floatiness can often be attributed to loose or unimpactful animations. I'd say it'll "feel" better once you get some stomp effects going such as cracks in the ground and dust kicking up. Another possible cause could be the speed of the steps. More specifically, when looking at your gif, it looks like the steps are done in one fluid motion. Perhaps have the leg swinging part of the step be fast but have the animation slow down as the foot is about to fall to simulate the weight being shifted to that foot? Personally I can't say for certain if it looks floaty or not without the custom assets and animations.

Atlan from Atlarchy

This is a lot of work you have done! You earned a lot more than just taco Bell!

Vis

*Grabs popcorn and watches the NPC's get stepped on.* ... Wait... what do you mean.. save them? o3o' Anyway! Thanks for the update and have a great weekend! ^o^/


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