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Upcoming Improvements - Ambient Occlusion and Terrain Texture Overhaul

🕑 Added 2024-09-21 16:47:15 +0000 UTC

Comments

yellowface

hey man, do you know why the ingame parallax continued settings dont save? any help is greatly appreciated, love the stuff you do btw!

Brian Watson

That said, what you've done with Parallax is very impressive! If I can't get it to work on my Mac M3 Max natively, I'll probably install Windows on Parallels to support Parallax.

Brian Watson

Have you looked at https://moltengl.com/products/ as an OpenGL-to-Metal adapter? It looks like they currently support OpenGL ES 2.0, which might be a bit old for what you're doing.

Carter

Will Parallax Continued work on a mid-tier laptop?

Arya Bekal

I have a question, For parallax continued, do I have to upgrade to your membership or can I download the zip file from the code in github? https://github.com/Gameslinx/Parallax-Continued?tab=readme-ov-file.?

Linx

Around April 2025, or if the roadmap (in my about section) is completed before then

Lucas Forsberg

When do you think that Parallax Continued will go out of Early access? I'm thinking about if it's worth to just buy this version early or if I should wait.

Linx

It's related to Deferred, it's fixed in Parallax Continued - it shouldn't be an issue in old parallax, but if it is, it won't be fixed since I don't support it anymore

Lucas Forsberg

I’ve also noticed a giant square on the celestial body when using 2.0.7 and above when tesselation is turned on. Will this be fixed?

Lucas Forsberg

Hell YEAH!!

Thony Vasquez

Hi, check how the compatibility with KSRSS is now, it is no longer necessary to install "ParalaxContinued-KSRSS-SDI" but I get this message when loading the start menu in KSP: "Previous parallax settings detected! The game has been updated and exported They will not work. Useful Activate manually" If there is any step or instruction, any configuration file that I should move for optimal compatibility, please help me

Thony Vasquez

Hi, check how the KSRSS compatibility is now. It is no longer necessary to install "ParalaxContinued-KSRSS-SDI" but I get this message when loading the start menu in KSP "Previous parallax settings detected! The game has been updated and exported. They will not work. Useful Activate manually"

Linx

Upgrading to a newer version of OpenGL on MacOS looks to be extremely difficult if not downright impossible. The best bet is running Metal (a different graphics API) but I don't believe KSP runs / was ever built for Metal, since it didn't exist at the time. Parallax is fundamentally built on Compute Shaders and thus recent versions of DirectX and OpenGL - that's not to say that a version of the mod without them is impossible, but it would run awfully. So I'm afraid MacOS support looks extremely difficult to achieve on both my end and for the end user.

MickyMike

Will the new Parallax support macOS? Or is there an alternate way to install parallax on macOS (or somehow install the proper version of openGL)? I really want to have parallax for my ksp on macOS, and I will be so grateful if you reply.

Linx

It does indeed!

Lucas Forsberg

So that means Parallax textures in map view?

Derrick Ferguson

in my opinion, i dont like how smooth and dusty everything is, is there any way to make the planets less like dust and more like rock on my save?

SD42

I wasent reffing to thr rescale distance that it changes. I was refering to the bodie being somewhat blury in orbit. So exzactly waht you are already doing so 4k will still be better. In todays modern age 8k would be more ideal. :)

Linx

Orbit textures will be 4k. I believe stock KSP uses 2k. But what's more important is the distance at which the orbit textures change to reveal the surface, which I don't think Rescale pushes outwards (so you can get very very close to the planet while still seeing a blurry orbit tex) Not really a Parallax issue to solve, as it's caused by Rescale :)

SD42

Awesome! If your going to change the Orbital Textures can set the standard of them looking good at 2.5X scale so they dont get blury since that is becoming more and more popular of a scale to use?

Ivan Minnelli

Incredible work! Truly looks far better than KSP 2

TheMainMan

I second this, each planet should feel different and have its own unique features. I'm so glad high orbit textures will finally make it to Parallax!

Riley Heflin

Great update, and I am SO glad to hear that orbit/map view textures are finally being addressed. I can't tell you how often I feel frustrated when IVA-ing in high orbit over a moon and see a low-quality blob of clay out of the window. KSP2 really nailed the consistent high fidelity of bodies regardless of the distance they are viewed from, so I look forward to KSP catching up. On that note, I 100% agree with the Minmus decision. Love it, love it. Parallax helps bring out the creative and unique features of each body when the player is on the surface and I hope that these surface details can be evident from the orbit textures too. It's important to me to that these unique details are embraced to make missions to each body feel different. Really excited that we have PBR tools to help with this too, so yeah, I encourage you to go all-out with icy moons, colors, and other materials!


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