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longlivetheprincess
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Progress Report

🕑 Added 2023-12-08 09:27:45 +0000 UTC
Progress Report

Comments

The renders are made in Daz Studio, but the game engine is Ren'py. Making a card game in Ren'py wasn't easy, let me tell you. Give Snapshot a download if you're curious how it works.

Ricardo

Nice! Curious about what engine you're using. Is it still Renpy?

Apart from the typical spotlights lighting up Michael (which follow the same 3-light structure that I used in LLtP), the environment is all "naturally" lit in this shot. There are plentiful amounts of light sources scattered across the room, mostly on the ceiling, and due to this being a rainy and overcast day, these light sources overpower the sunlight coming in from outside (which is partially blocked because of the close proximity from the neighboring building). Additionally, all images in Supermodel are given a brightness/contrast pass to make colors pop more and emphasize the comic-book influences in the story. Unless your issue is with the three spotlights, I'm not sure what it is you think you're seeing. Even the spotlights are naturally placed, with the most significant light source coming from above and to the right (where there are actual light sources in the room anyway), the secondary coming from the left (to fight off the deepest shadows on Michael's skin, which would have made him look corpse-like), and a rim light placed above and behind him to bring out his hair and edges in a way that is meant to emphasize the light from the windows. I've read an actual book on the lighting of movies and photo shoots, so believe it or not, my use of lights is not random. But do keep in mind that Supermodel is meant to look larger-than-life, not completely realistic. It's meant to "pop" by design. One more thing worth mentioning: The camera's exposure is longer than usual due to the dark outside lighting, which makes the indoors lighting stand out more. This also contributes to the brightly lit environment.

Saphirweapon

While i can appreciate the general improvement with the renders (!), i am not sure how to feel about the lighting in that render. I am not sure if it is intended, but overall it feels a bit artifical and doesnt realy match the light sources and the overall brightness outside at all. But that is just a small bad feeling on top of the said big improvement in the first place : )


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