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TD Scripts update v1.3: performance boost and .TOX!

🕑 Added 2023-07-05 19:56:06 +0000 UTC
TD Scripts update v1.3: performance boost and .TOX!
TD Scripts update v1.3: performance boost and .TOX!

Comments

Ah yes, I see what you mean! You basically let a transformSOP (or geoCOMP would also be an option) do all the transformations. I'll think about that, I got this question a couple times. Thanks!

hahaaa yeah keep building it ! the world needs it TD scripts 1.3 Blender 3.5 TouchDesigner build 2022.29850 The geometry itself comes in in its rightful place, but the "origin" in blender or rather the "pivot point" in TD defaults to 0.0.0 . My suggestion is: in Blender - 1. grab object transform values from blender (tx ty tz etc.. ) 2. reset object transform 3. export object in TD 4. re apply grabbed object transform values in a transformSOP or expose them in another way. let me know if this is clear enough :) thank you !

Good to hear I'm not the only one who uses it! ;) I'm not sure if I understand you correctly, isn't the mesh already exported with its origin relative to the world position? Because when I'm exporting meshes from Blender, it copies the position relative to the 0.0.0 exactly. I can recall an earlier version where the mesh, regardless of its position in world, would be pasted with its origin on 0.0.0, which version of TD Scripts are you currently running? Thanks!

Thank you so much for this awesome tool ! makes my life so much smoother. If i can suggest a feature - (?) To be able to import the mesh with its world position and origin - would be very very powerful. it would allow to get whole scenes into TD with transform relations, so you can move them around naturally while keeping true positions. for me this would be extremely useful in 3D projection mapping projects where i move the elements around. thanks for reading ! <3


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