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Win11 partA (VIDEO TUTORIAL)

🕑 Added 2022-02-01 16:00:07 +0000 UTC
Win11 partA (VIDEO TUTORIAL)

Comments

Thanos Kagkalos

haha I had a tab open left? thanks buddy, u rock!!!

Benjamin Trancart

Ah Elliott Smith... You have good taste as a designer but also in music... You're the perfect man Thanos.

Peter Hoffmann

I love the instruction of the file structure! Thank you

keshaw singh

thanks those breakdown icluding with shading tips damm love it

Ben H

Legend.

Thanos Kagkalos

hahah thanks a lot buddy. For this type of textures, scatter some rocks (forester or ready ones or even pieces from voronoi fracture) and then render a Z depth pass as exr 32 bit

Ben H

This was one of my fave tuts you've released! Love it and excited for part 2! Any tips on generating procedural textures like the sand-circles-map? "When I'm working by myself I don't give a sh"t" cracked me up - still think you get MoGraph's best humour award.

Thanos Kagkalos

Hi how do you mean? Models in this stage of design are usually ready and we kinda look the overall art direction. On top of that I dont model unless something procedural hehe but keep an eye for the rest of the tuts u ll find some useful tricks there. Cheers

krisna

Hoi

Thank you, this is very insightful and looking forward to adapt this workflow

Thanos Kagkalos

Well the very basics of tokens that I use are : $prj = my project name ../ = go one folder up /$prj/ = create a new folder with my project name It has many things from dates to camera names etc whatever works for you. This is enough for me and as I also tend to overwrite stuff that are named based on project name. Check out CV Tokens is a cineversity plugin that explains these things in depth. Other than that tex/vol/alembic are the default folders c4d is looking in order not to miss files. So once ur c4d file is on the same folder with these folders, u can pass it along to other artists with no issues.

Spenser Clark

I’m definitely intrigued with the token system and file management. I can’t say I have many issues but if it’s something that really helps out with organization while keeping renders optimized files linked properly and something that caters to efficiency with multiple versions and variations I’d love to see a quick breakdown on those things personally.


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