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Rigid Bodies stability

🕑 Added 2020-02-28 21:27:20 +0000 UTC
Rigid Bodies stability

Comments

Dmitry

Wow, cool tips!

Jesus Suarez

This one was insanenely useful. So simple and yet so powerful

Basem

Like what you did in Fruitless shot04, you make the whole dynamic simulation via low poly object after that you replace it with the main objects

Thanos Kagkalos

Direct the proxies instead of another object? Not sure if that would work here well. Would be better to use shitty decimated model and keep using "another object"

Basem

If you use the proxy objects as an instance to do the dynamic simulation then replacing them with main objects maybe you will get the same results, is that right ?

Thanos Kagkalos

Thanks a lot buddy :)

Felipe Vieira

best simulation class ever

Dark Arps

you blew my mind here Thanos!

Thanos Kagkalos

Glad u found it useful!

Thanos Kagkalos

cheers mate!±

Paul M

I really appreciate this tips. Thank you!

Spenser Clark

amazing! Thanks!!!

Thanos Kagkalos

Mm, weird I can rename em or i disable active object something like it. Im not on a pc atm to check it out but if u wanna get my start scene (has octane enabled btw if u face delays while starting), grab it here: https://www.dropbox.com/s/9wlcaxtxi3cgoux/new.c4d?dl=0 Thanks a lot bud!

Juha

Superb tutorial! Thank you. BTW, how did you get those viewport filters into viewport HUD with names such as GRID and NULL. When I drag from Viewport filter list, I got Perspective.Grid and rename won't work. Thanks and have a great weekend!


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