Rigid Bodies stability
🕑 Added 2020-02-28 21:27:20 +0000 UTCHeya,
This is a sneak peak from our latest course. Its a small intro to rigid bodies and how to solve complex shapes in order to apply dynamics to many objects without issues. As usual feel free to ask anything in the comments below.
Have a great weekend!
Comments
Dmitry
Wow, cool tips!
Jesus Suarez
This one was insanenely useful. So simple and yet so powerful
Basem
Like what you did in Fruitless shot04, you make the whole dynamic simulation via low poly object after that you replace it with the main objects
Thanos Kagkalos
Direct the proxies instead of another object? Not sure if that would work here well. Would be better to use shitty decimated model and keep using "another object"
Basem
If you use the proxy objects as an instance to do the dynamic simulation then replacing them with main objects maybe you will get the same results, is that right ?
Thanos Kagkalos
Thanks a lot buddy :)
Felipe Vieira
best simulation class ever
Dark Arps
you blew my mind here Thanos!
Thanos Kagkalos
Glad u found it useful!
Thanos Kagkalos
cheers mate!±
Paul M
I really appreciate this tips. Thank you!
Spenser Clark
amazing! Thanks!!!
Thanos Kagkalos
Mm, weird I can rename em or i disable active object something like it. Im not on a pc atm to check it out but if u wanna get my start scene (has octane enabled btw if u face delays while starting), grab it here: https://www.dropbox.com/s/9wlcaxtxi3cgoux/new.c4d?dl=0 Thanks a lot bud!
Juha
Superb tutorial! Thank you. BTW, how did you get those viewport filters into viewport HUD with names such as GRID and NULL. When I drag from Viewport filter list, I got Perspective.Grid and rename won't work. Thanks and have a great weekend!