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Patron-exclusive: District 9

🕑 Added 2021-02-26 22:01:36 +0000 UTC

Comments

Kodex

Yay!

andrew

Regarding camera movement and zooms during VFX shots, one of the earliest examples I recall noticing it was in the 2003 Battlestar Galactica series. It worked because it was coupled with a very weightless zero-G aesthetic for the space scenes. Having watched decades of Star Trek series, it was a bit jarring.


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