Farmfield
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Bullet position (VEX) soft constraints
🕑 Added 2018-01-03 16:02:54 +0000 UTCDoing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup.
Scene file: www.bit.ly/ff_bullet_soft_VEX_constraints
Alembic: www. www.bit.ly/dancers_alembic
Comments
Ardahan Sernaz
Thanks Johnny :)
Hehe, funny, I was just talking about you when I saw this - I linked to your VDB from spheres in a foreach loop talking about this very scene, how friggin fast the implicit primitives are in bullet and how you can use them for stuff like complex shapes with the VDb to spheres node. :) And you are welcome, as usual. :)
SOUBIRAN Stephane
Thank you