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Delta Green: Finding the Elder Sign

🕑 Added 2019-09-13 14:00:00 +0000 UTC
Delta Green: Finding the Elder Sign

Comments

Arc Dream Publishing

The Program's official line is that there's a world of difference between physical technology that can be transported and examined, and unpredictable rituals that deliberately break down physical reality, come out of crazy old books that tend to give readers nervous breakdowns, and were recorded by people who probably did not have humanity's (let alone America's) best interests in mind. Some case officers take a harder line on that issue than others. In "Iconoclasts," there's a chance that if the Agents call their CO begging for the Elder Sign, they'll get pointed to these sources.

Marco Menarini

I'm curious, how would you frame in game the limits of the elder signs. Like why the Program (who has an R&D group and didn't shy in the past about weponizing the unnatural... Cough cough... Mj12... Cough) doesn't provide elder sign amulets for the strike teams. We know that you can make permanent ones, and I like the fiction of "it's a power from the outside that protect from some creatures, but can attract others like bees to the pollen". What side effect would you consider? Like extensive use makes you twitchy, or for some reason start mutating you into an hybrid fish people, or just modified your DNA in way your first born has some taint traits


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