POP Fluid Solver (Pre-Release)
🕑 Added 2025-11-05 16:37:45 +0000 UTC
Comments
V0id
Hello Sarv! How can I adjust the size of the points? Or even choose a different geometry for them?
Edgar Schubhan
Thanks ! It's my today work for the v1 :)
Mickey van Olst
Amazing stuff! Is there also a way to include obstacles?
Dewpoint
Hey SARV, how might you recommend tweaking forces to get it to go in different directions?
Edgar Schubhan
Thank you ! I forget to remove the création of the color attributs that is in the POP Fluid Solver COMP. But still, you can override the Color attribute at the end of the Fluid Solver. A Speed attribute is available. What you can do is abs(speed) and then calculate the average speed to put on the Color. The Color will then represent the Speed intensity. I'm gonna show this kind of thing in the next tutorial :)
Dewpoint
Very very nice work. How do you recommend going about adding a gradient of color? I noticed there's a color attribute but can't find where it is in the network
Edgar Schubhan
Hey ! Did you connect the output of the POP Fluid Solver to a Geometry COMP ?
John
probably a dumb question but i cant figure it out with gpt or google, how do i view this? i have a camera and a render but i cant seem to connect the Fluid Solver to either of those
Mansa XX
Amazing work! Thanks for sharing the files. These are beyond my knowledge, looking forward to the tutorial for detailed explanation
Edgar Schubhan
Me too haha
Edgar Schubhan
Perfect, don't forget to feedback !
Edgar Schubhan
Thanks for the feedback !
Edgar Schubhan
Thank you very much ! A more complete technical documentation gonna come soon with tutorials !
Turing_texture
Damn this is lovely. not only it looks amazing but it's also fully commented under the hood <3 !! can't wait to dive deeper soon
Łukasz Furman
works on macos M1 - awesome work!
Alex Lines
Just got it, I'll try as soon as I get a chance!
Nadav Agami
Can't wait