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BaboDialogue 4.30V LE/SE

🕑 Added 2021-12-06 08:33:27 +0000 UTC

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Sorry I didn't upload the english manual. Also Try OSL Aroused instead if you don't get how to do it in Xedit. That's one way.

how do you embed words into armors to make the mod work? is there a walkthrough anywhere?. Would you ever make a version of this mod not tied to keywords?

Strongly recommended. There won't be any serious CTD or errors without it but some of motions would be awkward.

WCSG

Baka Factory do I need to install the Dynamic Animation Replacer - LE link? I see it's a requirement in this post but don't see it mentioned in the pdf manual file or at Lovers Lab site. I don't know if that was an old requirement. I see in your Defeat File you have DAR motions and if this file is needed for that too. - Thanks

jbezorg

There are some cells that have multiple locations very close. e.g. Outside Whiterun. Western Tower, Civil War, Whiterun Hold, Wilderness. Lets say I'm fighting a dragon outside Whiterun and I'm chasing it all over. Any quest in the story manager that meets the conditions to start will try to and will try to fill aliases every time the player crosses the cell boundaries during the battle. Even a quest that needs resources in the Morthal Inn because that's what you told it to do.

jbezorg

04a subject -> HasRefType -> Location Ref Type, BaboWhiterunLocationCenterMarker

jbezorg

Ignore "WhiterunHoldLocation" in 06. It should be 06 subject -> GetEventdata -> GetIsId, New Location, Location: WhiterunLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: WindhelmLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: SolidtudeLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: MarkarthLocation == 1 OR 06 subject -> GetEventdata -> GetIsId, New Location, Location: RiftenLocation == 1 OR

jbezorg

05 subject -> GetEventdata -> HasKeyword, New Location, Keyword: LocTypeStore == 1 06 subject -> GetEventdata -> GetIsId, New Location, Location: WhiterunHoldLocation == 1 OR

jbezorg

Yep. You change location from MorthalMoresideInnLocation to MorthalLocation when you exit the Inn. MorthalLocation is an exterior cell with a bunch of civil war markers. 03 should check for NightgateInnLocation. Exiting the Inn is a location change event from NightgateInnLocation to NightgateInnExteriorLocation.

N.Gamma

Have you ever used Naked Defeat instead of Sexlab Defeat Baka Edition for this? SL Defeat has quite a few bugs that I don't think are fixed in your version. Naked Defeat is really stable. A compatibility would therefore be desirable and also that the animations you have added to SLDefeat also work with Naked defeat.

Thanks for pointing it out. I thought this Change Location Event triggers based on New Location only. So if Old Location has all the required aliases and you leave the place, Story manager still assume the conditions are met and try to fire up the quest?

jbezorg

SkyrimSE BaboDialogue 4.30V. New Game

jbezorg

You need to add a condition in the Story Event Manager. e.g. subject -> GetEventdata -> GetIsId, New Location, Location: MorthalMoresideInnLocation == 1 for BaboChangeLocationEvent07. If you leave the Moreside Inn and gametime is between 8:00pm and 7:00am, and the random percentage is below the set value, the story manager will try to start the quest outside the inn. This locks up the game in SE when the required aliases fail to fill.

Duplicate NPC Sinmir going to Bannered Mare at night. Both Sinmir drinking next to each other. The cloned NPC is from an "incomplete" cell called "BaboEventWhiterunRoom". I think the cloned NPC Sinmir inherited the same AI package too or "Immersive Citizens - AI Overhaul" applied the same behaviors to it. SkyrimSE BaboDialogue 4.30V.

WCSG

Jamilo I get that same message after running FNIS and clicking the Consistence button. Not sure what it all means

WCSG

Hi, starting using the Baka LE Aroused, Approach, Harassment, Drunk, Dialogue, & Defeat. Works of the most part, but some weird things pop up from time to time. Is there a Load order I should use for these?? Thanks

Jonathan Perrins

Do you have a permanent fix for the babodialoqueconfigmenu disappearing bug ? and yes I know about the temp removing it from saves fix, but it just happens again on the next save. I'm on LE

로드 인카운터3 오크5명에게 항복할 경우 6P 애니메이션을 실행시키는데 6P애니메이션을 찾기가 힘드네요

SE 해봤는데 확률 100으로 전부 올린다음 2시간째 로드인카운터, 이벤트 인카운터가 전혀 안뜨네요. 새 세이브, 기존세이브에서 업데이트 전부 테스트해봤습니다. setstage도 만져봤는데 0에서 전혀 안되는...로드오더가 문제일까요?

조폭네크

오예!!

일단 씬 보는데 성공했고, 정상적으로 나옵니당. 다만 팔로워가 구출해주는 씬에선 구출하고나서 먹통인게 살짝 애매하긴한데, 씬 경우의 수가 꽤많아서 다시 보긴 좀 힘드네요 ㅠㅠ 암튼 타이틀 따는 방향의 씬은 굉장히 잘나옵니당. 이번달도 고생하셨어요

헐... 두 개 이름 같아서 그런가 보네;; 일단 당장은 문제는 없긴 할텐데 혹시 모르니깐 나중에 이름 바꿔야겠네요;;

설치하고 fnis 돌렸더니 Duplicate AnimEvent BaboDrinkBlackOut for character, mods BaboAnimation and BaboApproachRedux Duplicate AnimEvent BaboDrinkBlackOutLoop for character, mods BaboAnimation and BaboApproachRedux Duplicate AnimEvent BaboDrinkNormal for character, mods BaboAnimation and BaboApproachRedux 3 possible consistence issues 라는 문구가 생기네용. 신경안써도될까요?


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