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MichaelHendriks
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Warpzone 5!

🕑 Added 2024-01-19 08:33:46 +0000 UTC
Warpzone 5!

Comments

Lauryn White

The video shows up as private for me and I couldn't find out why

Nimb

I like the current level of detail, and I wouldn't trade it for less video time. In fact, I liked the 45-60mins videos of the deathworld series, and would actually prefer one video per warpzone even if they're longer. Though I'm not sure how youtube views fluctuate with that.

Josh Goldshlag

My vote is for ultracube! That is what I will be playing after I finish my current Nullius playthrough, which is also neat, but it is quite slow

Let me know if this sounds interesting, and I'll see how hard it would be to mod the mod for it.

I've also been playing a bunch of Warptorio and, while I have enjoyed it, I've also found it quite frustrating that the challenge ends so early once you end the auto-warp timer. At that point, the forcing function that makes the mod interesting and challenging disappears and it gets tedious really quickly. I spent some time thinking about what would make the mod better and decided that a real Warptorio challenge would: 1) Get rid of the tech that ends the warp timer and instead allow you to keep increasing it up to, e.g., 2.5 hours. 2) cap the number of warps you can do before you lose (e.g., 12 or 15). 3) Have some kind of final challenge that you need to do on your home warpzone to win. Examples of this might be -- you need to feed 10000 of each science pack into the warp reactor, but these need to be produced from raw materials. This would require you to to rapidly ramp up to ~90SPM, greatly exceeding the rate that you could get materials into your indoor base. This would be an interesting challenge involving balancing the indoor/outdoor factories, likely having to defend your starter patches to supply the indoor portions, then building out to remote patches to produce all the other science packs in a tight time limit.


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