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Basically a Base! // Factorio DeathWorld but Biter Bases are INDESTRUCTIBLE... #8 (early access)

🕑 Added 2023-07-21 07:00:05 +0000 UTC
Basically a Base! // Factorio DeathWorld but Biter Bases are INDESTRUCTIBLE... #8 (early access)

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Ax

The problem with mining the close patches isn't pollution from the miners, it's pollution from the platform drawing biters into the miners. When you establish the mining outposts a ways away from the platform, the only attacks they get are due to its relatively small pollution cloud rather than the waves after waves that come to attack the platform. When you mine close to the platform you have to defend the miners much much much more aggressively, but far afield you can get by with a few turrets you refill once every handful of warps.

Eric Pierce

Based on my admittedly minimal experience with Warptorio, I’d be surprised if there’s any advantage to mining outside the platform’s pollution cloud. The platform generates so much pollution that anything you contribute by mining nearby is insignificant, especially in the early game. I found the early game of Warptorio to be a lot more exciting than a vanilla opening, since time is always of the essence, and you’re forced into a more rapid iteration of starter bases, and trying to accumulate resources and research while under constant threat. Less time for planning, more thinking on your feet. I would enjoy watching it, but playing it is almost too stressful!


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