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a Shrouded Epiphany // The Ultimate DeathWorld Challenge #25 (early access)

🕑 Added 2022-11-11 08:00:06 +0000 UTC
a Shrouded Epiphany // The Ultimate DeathWorld Challenge #25 (early access)

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DisplayGFX

Looking at the thumbnail, I gotta agree, it gave me a good chuckle

Michael Hendriks

Yeah, I had hoped keeping the forests around would be enough, but there's a lot of empty desert map and open lakes around my base. The forest effects is not purely local, but it is mainly local, and it turns out to be not enough to keep the pollution contained. I won't spoil too much, but I'm going a little overboard with this idea, and I must say I even surprised myself with the outcome, and it doesn't even cost you an arm and a leg to achieve all that. I used efficiency modules in the past, but I guess this is going to be the first showcase then of a megabase-like efficiency module setup. It's going to be hell though to edit and try to properly explain all those concepts lol.


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