Version 0.18.X
🕑 Added 2018-04-03 14:18:26 +0000 UTC This new version features a small introduction to a new member of the ritual, where you get to speak through a few of the many dialogue branches that his encounter will offer in future patches. In contrast to all the previous ones, which mostly featured linear scripts and progression.Some of the branches were disabled or left out, as I need more time to polish their structure and tone; he's not an easy one, as he requires a different, much deeper type of bonding than the other three.
Other changes include the overhaul of the tattoo and body markings system, which will now work as items that you gather and apply on your character's skin. Furthermore, you can import your own! Here is how you do it:
- Create your character as you would normally do.
- Once in game, open up the command console (F1 key) and type "tatguide". This will open your file explorer to a location where a guide png file is created.
- The guide, which displays a "map" of the character's skin, arranged in different body parts, can be edited using your favourite image editing program.
- Paint your custom details on top of this guide (make sure you use a different layer in your program). Once done, delete the guide layer and save as a transparent png file with a relevant name. Keep the image dimensions the same as the original!
*I am not going to explain how to use an image editing program. These instructions assume you already have a grip on those.
Your new image can be imported in-game using the console command "tattoo filename", where "filename" is the name of your newly saved tattoo/marking. Its data will be serialized and saved into your character's inventory and will carry on with the character, so that you can keep sharing your bab and orc files as individual packages.
*Upon importing or equipping different tattoos, the game will take some time to bake them onto their skin, which causes a temporary halt. This is going to be a temporary inconvenience until it's optimised.
Worthy to mention that the game will get it's own collection of tattoos in newer versions, for those who cannot create their own. Make sure to check out what the other players create!
Aside from all this, the game now features a classic lore option on the character creator, which will let you have characters that will never encounter any "modern" item nor situation during their adventure, such as the Genie, the sun glasses, flip flops and so on.
Remember that we have a Discord channel with a very active community and support.
And lastly, get the demo here!
Comments
bulek15crushon
I tried to find it but i can't , what to do to make him show up?
So about when do you think the new demo will be out?
Bruno Adamant
I have toyed with it a little. If you fap in front of him, he actually leaks pre while hiding in the corner, so I think he's a character who hasn't been implemented yet.
Rei Loire
Can't find the woods for the 3rd item somehow. Only found the Nipple and the nose ring
Magus TFs
I'm really curious what his role may be or if he's just some sort of debug object or something
Casey
Are we gonna talk about the creepy dark figure in the corner of the inn or...
Husky
The only dialogue branches that his encounter offers for now made him hates my orc! ahaha! <3 i already love him!!!
Hogswild Prasetto
Make sure you run the game from inside the Applications folder.
Andrew Richards
The mac osx version is freezing on the patreon page with the sunset. Is this happening to anyone else?
Thank you for the custom tattoo addition!
Andrew
Looks like Cock Ring + Flint = Boot Lock again xD
Heavy Hauler
I wondered around a good bit till I looked at the picture again. I see what you mean by the dialogue branching. Really want to learn more about this orc. :0)
Hogswild Prasetto
Look at the image of this post, it should hint the place.
Awi
So is there a new orc or not? Couldn't find him
Andrew
Woo! Can't wait for tonight to find out if I can somehow break the demo again xD Why am I so good at causing the foot-lock error O_O