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Fox Threading (Full Release)

🕑 Added 2022-11-07 06:33:25 +0000 UTC
Fox Threading (Full Release)

Comments

Hiad

Favorite animation is certainly quite the accolade! lol. But I really appreciate it. ^^ Certainly makes it worthwhile to know that these animations are enjoyed as much as they are. Yeah, I really wanted to explore a full-insertion for threading, and having it travel a realistic length was something I've been wanting to do for a while. There were some challenges with the concept. Firstly, the original tentacle was fairly short, so I ended up editing it and expanding it about 3x its original length. Secondly, because it was traveling such a long distance, and can't really turn and weave around inside the fox (due to the limited amount of points on the tentacle curve), the entire length was coming out of the back of the fox as it'd push in. To remedy that, during the animation process I repeatedly reset the depth of the tentacle and tried to match its reset position with the last, while keeping the animation continuing throughout. It was important to me that all of the push in/pull out happened in more or less in a single shot, and I think it ended up working really well; when playing it back, I can't even tell that the position is resetting, even though I know that it resets like 3-4 times. Also, for the parts where clipping through the model couldn't be avoided, I had an invisible cube acting as a boolean to just hide the bits of the tentacle that were poking out.

notlofi

I'd been wanting to see the full journey of the tentacle, going a realistic depth before finally emerging. The full removal is a significant bonus, and the use of the fox makes this especially appealing to me as well. You getting carried away has led to an animation to finally top Mud Wrath as my favourite--of yours and in general. I have to thank you for coming back to these niche ideas despite being less popular in the polls. I can see the improvements to your skill. It seems to me that, beginning with In the Woods, you've gotten better at disguising repeated loops and adding more variety to actions and reactions, resulting in a more fluid, natural progression of events.


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