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VoodooMonkey
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Status Update! Super Long Post!

🕑 Added 2019-05-06 03:38:01 +0000 UTC
Status Update!  Super Long Post!

Comments

Toadsith

Interesting! Thanks for the insights on your process exploration. I hope you find a method that is both fast and aesthetically pleasing

Problem with cell shading is that unless its well "programed" (think of the masterpiece that is spiderman into the spiderverse) gives up too much of a 3d expected shading. It may save you time but it will cost you value in your art. Some base color + maybe lightning guides for painted shading would look better IMO. Perhaps a cool edge shader to put on top wouldn't break too much of that cartoon style you've been nicely doing. Gl on those studies man...

Voodoo Monkey

I've been thinking about possibly changing my environments too all cell shaded instead of hand drawn so that they still consistent but thats a lot of rework that doesn't move me forward. But that's just a thought right now.

Voodoo Monkey

Haha thanks man. I'm new to this kind of modeling and am essentially figuring it all out as I go. For the shader, the reason it looks so complicated is I wanted to simulate or attempt to simulate the separating of light. So instead of using a single glass shader, I used three :). Each one representing red green and blue. Then put a small offset that's controllable and recombined them. When ran for 1000 samples, it makes a nice slight rainbow effect that you see in crystals @.@ But mostly I was doing this to figure out how node systems work cause I have no idea what I'm doing and it's so complicated hahaha. But I feel you on the contradiction in workflow. I've just been trying to figure out a way to come up with faster methods to producing my work but it looks like you really can't get by straight drawing it for that style.

I know nothing about blender. That said, it seems you're using a PBR pipeline for base shading. That's contradicting in itself. For example, the standart renderer/material in C4D has a luminance channel. Just turn that to whichever color you want and render flat colors. Anyway, I'm glad you're getting to where you want, just saying that seeing that node work for such a simple thing was tough 😂.


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