panundrum
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Jenny - Base Model and Rig completed
🕑 Added 2021-09-22 21:19:16 +0000 UTCFinally completed my base model rework!
This base model will allow me to work in unreal or Unity easily. I reworked the character a bit so she has no alphas, and her bone rig was done with a standard bone system rather than my own hand made one.
Next up Penny rebuild!
A list of things done:
- The new base character is called Jenny
- Completely new bone rig system that complies with standards for game engines
- Rebuilt my original mesh that is the base for my characters
- New face, Eyes, Legs and more
- No more alphas! this means the eyelashes and eyebrows are solid. This prevents any odd alphas glitches with particles or hair mesh, or clothing mesh.
- More facial control. This allows me to make expressions much more easily, as you can see in the pose shots of Jenny.
- Fully reworked weighting! This means that everything moves, and bends the way I want it to! Her legs bend, breast shape changes, vagina opens etc with ease!
Things coming VERY soon!
- Jenny needs hair
- Jenny Needs clothing
- Some sexy renders of Jenny for my Patreons
- Jenny will be put on my patreon and possibly some youtube videos with some fun and sexy animations
Things to come:
- Penny small rework mesh wise, to have better proportions
- Penny Rigging. I will be using my new rig to attach to penny for much better control
- Updating penny into a game engine
- Unreal engine instead of unity? Possible game engine migration! I might be trying to use unreal instead of unity. I will let everyone know about that when I decide!
Comments
Panundrum
Thank you!
Rob Depew
looing good