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Cretaceous Seas - Ayla's Story 1.0

🕑 Added 2021-07-29 17:07:13 +0000 UTC
Cretaceous Seas - Ayla's Story 1.0

Comments

It’s certainly something I want to do, I need to look more into the “how” side of it.

Firefly

If that's a future possibility, I'm definitely interested.

It’s an EXE file, so it’s native windows. Nothing has been done yet for Mac compatibility.

Firefly

It doesn't work on a Mac, does it?

Kevin McCaustland

Any idea how long to second level I know this year has been messed up but the game is really good.

cousarmy0001

I rather enjoy the frog death :-) My biggest issue so far with regard to gameplay is that I'd like for her attack to be faster. It'd be great if we could get an animation viewer, though, so we could enjoy the animations of her running, getting eaten, etc repeatedly without having to worry about playing the game.

Gracias and merci! There is a way to survive the cliff jump, both by design and by a bug we haven’t fixed yet. But there’s nothing down there yet. That is the direction where the rest of the level is going but isn’t actually playable yet. I just didn’t want the edge of the world feeling too abrupt for anybody who did figure out how to get down there. Hint, you can take it advantage of the ability to change direction in the jump to go off the ledge and immediately reverse to land on the platform below the grassy area.

UWFlow

Ohhhhhh, swimming and diving!! Excellent news! I can already imagine a vore scene underwater! Anyway, I really like the alpha although I always die at the cliff, unless that's the end of the alpha? XD Really excellent job, keep it up! I'm seriously thinking bumping my membership up to help you guys out!!

Thanks! The hair is a fun part to animate, even though isn't probably the hardest part in some ways. There are indeed plans for a water level, but not for a while. We haven't done anything yet with swimming or diving mechanics or animations yet. The next level after this one is more horror influenced but I want to bring some swimming into it by the third level, which is also set in an underground cave system. We might even merge that into level 2.

UWFlow

For an alpha, this looks great. Really love the animations, especially her hair. Follows her movements really well, especially when you fall down. Special thumbs up for the frog animation death scene XD Are there plans for a water level? It looks great, keep it up!!

For enemies, yes. Those are the common comments I'm hearing for the playability, so we'll be addressing the attacks and movement a bit in the first patch.

Aickavon

Is it just the frog, bird, and raptor enemy so far? As far as I'd go the main character is too slow and the spear animation lock makes things not ideal for how fast the enemy's move. I don't have a problem with this now (Just dodge the enemy's and jump over the toad) but I can see this being an issue in the future when boss fights occur.

Patupi

With regards to the motion so far it looks very fluid. Nice touches on the main character's general poses. Is there going to be a way in future to drop from ledges etc? Crawls? Just curious as to how this is going to develop.

Patupi

Very nice, though with the spear thrust being so slow it doesn't seem practical at the moment. Also alt seems an odd key to use with regards to how fingers fit on the ASWD keys. Shift or control seem more normal for that... though maybe I just don't think using the thumb for attack seems right :)

PerilComics

Really like how this game is going! Love that it has voice and the animations are nice and fluid for being so early in development.

Yes, at least for the moment. All three enemies can kill you, if you aren’t careful.

Kevin McCaustland

so is it just the frog for the main enemy

As an introductory stage, not that long. It's main purpose in gameplay is to give players the chance to learn the mechanics. There are still a few mechanics we haven't brought in or perfected, so the level length isn't entirely determined. I would guess about 3 times the current length, with at least one more enemy type.

Kevin McCaustland

how long will the level be

Anonlrk

Well this is a holy shit moment


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