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Dev Journal: Slumps May Be Good Sometimes?

🕑 Added 2025-06-03 03:52:08 +0000 UTC

Comments

SaltyCasul

The reason you feel like you're not making progress fast enough and that you're spending too much energy on simple things may be because of that "reasonable side" of yours. It may not work when it comes to stopping you from going ham on something, but it's still present, and knowing you ignored it, it makes you feel like you've spent much more time and energy than you actually did. You love what you're doing. You go further with the little details because you that's what drives you. Keep your goals in sight and take it 1 step at a time.

泳 严

I really like the game you made. It's like dancing on my XP.It's not a bad thing to want to make the game perfect. Everyone wants to do better, and I also hope to have a better experience.So don't be discouraged!Just do what you want to do, and I will always look forward to your updates.

Viktor

Good idea is probably to find a balance. Let yourself go ham on making something, if it feels right go all out. That's usually the space you find the coolest and most fun things for both you and the players. But also don't completely lose yourself down that path. Say you been making some awesome stuff, take a moment to make sure it get properly integrated, that you are still on track with what you're making. Leaning to hard into the creativity might derail the project completely and lead you to hyper focus on stuff that might need to be cut, or make a too big a backlog of things that need to be properly fixed. Leaning to hard into restraining yourself and keeping everything on track can really stifle you, make you create things that don't feel too fun, make you loose out on things that could be really awesome for what your making, make you to focused on everything working compared to whats fun. So make a balance, make sure both parts gets their turn at the wheel, a compromise between the two doesn't need to be equal at all times. And i think both parts are important to make the things you like, one pulls the project forward while the other makes sure its possible to actually reach the finish.


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