Guts (Post-Eclipse)
🕑 Added 2024-01-19 18:25:10 +0000 UTC-----CHARACTER CREATION & LEVEL 1-----
Starting Class: Fighter
Min/Max Race: Half-Orc
All Racial Unlocks at Level 1.
- Menacing: Proficiency in Intimidation
- Darkvision (Passive)
- Can see in the dark up to 12m
- Prevents Disadvantage when making attacks in the dark within 12m
- Relentless Endurance (Passive) (Once per Long Rest)
- If you reach 0 HP, regain 1HP instead of being Downed
- Savage Attacks (Passive)When you land a Critical with a melee weapon, adds an additional Damage Dice to the total damage
Background: Outlander (Athletics, Survival)
Skills: Any
Stats:
- STR = 16
- DEX = 16
- CON = 14
- INT = 8
- WIS = 12
- CHA = 8
Fighting Style: Great Weapon Fighting
--------------------LEVEL 2--------------------
Fighter 2
Unlocks:
- Action Surge (Once per Short Rest)
- Gain an extra action
--------------------LEVEL 3--------------------
Fighter 3
Subclass: Champion
Unlocks:
- Improved Critical Hit
- Number needed to roll a Critical Hit is reduced by 1
--------------------LEVEL 4--------------------
Barbarian 1
Unlocks:
- +2 Rage Charges
- Rage (Consumes Rage Charge)
- Resistance to Physical damage
- +2 Physical Attack damage
- Advantage on Strength Checks and Saving Throws
- Ends early if you do not attack or get attacked in a turn
- Cannot cast or concentrate on spells while raging
- Heavy Armor removes benefits of Rage
- Unarmoured Defence (Passive)
- Add Constitution Modifier to Armour Class while not wearing armour
--------------------LEVEL 5--------------------
Barbarian 2
Unlocks:
- Reckless Attack
- Gain Advantage on your Attack Roll, but enemies also have Advantage on Attack Rolls against you
- Must be activated with a melee attack
- All attacks for the turn gain Advantage, including Ranged Attacks
- Danger Sense (Passive)
- Advantage on Dexterity Saving Throws against traps, spells, and surfaces
- To gain this benefit, you cannot be Blinded or Incapacitated
--------------------LEVEL 6--------------------
Barbarian 3
Subclass: Berserker
Unlocks:
- +1 Rage Charge
- Frenzy
- Replaces Rage
- Functions the same as Rage, but grants additional abilities
- Frenzied Strike
- Make a melee attack as a Bonus Action
- Causes a stack of Frenzied Strain, which adds a -1 penalty to Attack Rolls for every stack
- Enraged Throw
- Strength Modifier added to damage
- Chance to knock target Prone
- Ability to use Improvised Melee Weapon as a Bonus Action
--------------------LEVEL 7--------------------
Barbarian 4
Feat: Great Weapon Master
- When you land a Critical Hit or kill an enemy, you can make a Bonus Action weapon attack
- Toggleable Passive that penalizes Attack Rolls -5, but adds +10 damage
--------------------LEVEL 8--------------------
Barbarian 5
Unlocks:
- Extra Attack
- Fast Movement (Passive)
- +3m Movement Speed while not wearing Heavy Armor
--------------------LEVEL 9--------------------
Fighter 4
Feat: Savage Attacker
- When making melee weapon attacks, roll the Damage Dice twice and use the highest result
--------------------LEVEL 10--------------------
Barbarian 6
Unlocks:
- +1 Rage Charge
- Mindless Rage (Passive)
- While raging, cannot be Charmed or Frightened, and Calm Emotions does not end Rage
--------------------LEVEL 11--------------------
Barbarian 7
Unlocks:
- Feral Instinct (Passive)
- +3 Initiative
- Cannot be Surprised
--------------------LEVEL 12--------------------
Barbarian 8
Feat: Ability Improvement (+2 Strength)
-------------GEAR-------------
(To Be Updated)
Important Items:
- Potion of Everlasting Vigour
- Permanent +2 Strength
- Hag's Eye (RP)
-------------ACT 1-------------
Head:
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Chest:
- Adamantine Scale Mail
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Gloves:
- Gloves of Power
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Boots:
- Disintegrating Night Walkers
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Cloak:
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Amulet:
- Amulet of Misty Step
- Periapt of Wound Closure
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Rings:
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Melee Weapons:
- Svartlebee's Woundseeker
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Ranged Weapons:
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-------------ACT 2-------------
Head:
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Chest:
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Gloves:
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Boots:
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Cloak:
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Amulet:
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Rings:
- Killer's Sweetheart
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Melee Weapons:
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Ranged Weapons:
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-------------ACT 3-------------
Head:
- Sarevok's Horned Helmet
- Horns of the Berserker
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Chest:
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Gloves:
- Martial Exertion Gloves
- Bonespike Gloves
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Boots:
- Bonespike Boots
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Cloak:
- Cloak of Displacement
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Amulet:
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Rings:
- Ring of Regeneration
- After Death Do Us Part (Optional RP)
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Melee Weapons:
- Sword of Chaos
- Balduran's Giantslayer
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Ranged Weapons:
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Comments
Mathew Farmer
lol i only realized when i got to the point of my playthru to get the armor and was like wait he said stay away from heavy armor so i was like let me just make sure.
PURGE EVIL
Wow yes. All this time and no one pointed that out lmao
Mathew Farmer
you meant adamantine scale mail right not splint armor? I just wanna be sure lol