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pavlovich

pavlovich

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pavlovich posts

Posts: 10 Files: 255
pavlovich post Houdini Game Dev Toolset

Houdini Game Dev Toolset

Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes. With just a few nodes strung together, you will save yourself literally hours of work, going from high res source to engine-ready asset in no time. And the best part: Once you've set up your network, you can bat...

pavlovich post Sci-Fi Weapon Process

Sci-Fi Weapon Process

This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!Spotlight R...

pavlovich post ZBrush 4R8 What's New!

ZBrush 4R8 What's New!

More than 4 comprehensive hours of FREE instructional video to get you up and running with the new features in ZBrush 4R8! New Gizmo, Live Booleans, Vector Displacement Alphas, a whole slew of new brush options (chisel? continuous stroke?? MULTI ALPHA BRUSHES???), text creation, object deformers, and a WHOLE lot more. There's great new and enhanced features for both the hard surface junky as ...

pavlovich post Marvelous to ZBrush Quickstart

Marvelous to ZBrush Quickstart

Going from Marvelous Designer to ZBrush and back again has come up almost every broadcast on my twitch channel; https://www.twitch.tv/pavmike . To save time and point people to a concise resource moving forward, here's a 9 video, 32 minute walkthrough on the process. Hope this will help speed you along in your asset creation journey! 001_Exporting_Avatars_And_Scale.mp4002_Simple_ZBrush...

pavlovich post Poké Ball

Poké Ball

5 videos, 30 minutes in length, giving you a step-by-step creation of aPoké Ball using ZModeler, and some other tricks!Primitives And Panels Modeling Cleanup Detailing And Subdividing Finishing The Model Rendering 001_Primitives_And_Panels.mp4002_Modeling_Cleanup.mp4003_Detailing_And_Subdividing.mp4004_Finishing_The_Model.mp4005_Rendering.mp4

pavlovich post Fusion 360 Quickstart

Fusion 360 Quickstart

Use the power of CAD modeling to compliment and enhance your concept and production pipeline!001 Intro And Bodies002 Body Modifications003 Body Modifications Part 2004 Forms005 Sketching And Extrusions006 Existing Workplane Sketch007 More Sketch Options008 Adding Sketch Features009 Body Construction010 Modeling From Existing Designs011 Working With Multiple Components012 Working With Imported Obje...

pavlovich post Substance Designer Quickstart

Substance Designer Quickstart

12 Videos, almost 2 and a half hours, all designed to get you up and running in Substance Designer. These 2 hours will change the way you look at node based texturing!If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now! https://share.allegorithmic.com/libraries/427001 Basic Material002 Intermediate Materials003 Exp...

pavlovich post Substance Painter Quickstart

Substance Painter Quickstart

20 Videos, 2 hours, all designed to get you productive in Substance Painter.If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now!https://share.allegorithmic.com/libraries/427000 Follow Along Setup001 Painter Interface002 Painting Channels003 Materials And Channels004 Assigning Materials005 Color Selection And Em...

pavlovich post Intro To ZBrush Part 1

Intro To ZBrush Part 1

Use ZBrush as a concept, illustration, or production tool, starting here! Over 6 hours of video spread over 46 videos, all designed to get you productive in ZBrush in as short a time as possible, from navigation basics all they way to doing your own concept sculpts and keyshot renders. Lets get ZBrushing! Part One Intro File Handling Overview Primitives And Polymesh3D Navigation Standard ...

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