pavlovich posts
Houdini Game Dev Toolset
Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes. With just a few nodes strung together, you will save yourself literally hours of work, going from high res source to engine-ready asset in no time. And the best part: Once you've set up your network, you can bat...
Sci-Fi Weapon Process
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!Spotlight R...
ZBrush 4R8 What's New!
More than 4 comprehensive hours of FREE instructional video to get you up and running with the new features in ZBrush 4R8! New Gizmo, Live Booleans, Vector Displacement Alphas, a whole slew of new brush options (chisel? continuous stroke?? MULTI ALPHA BRUSHES???), text creation, object deformers, and a WHOLE lot more. There's great new and enhanced features for both the hard surface junky as ...
Marvelous to ZBrush Quickstart
Going from Marvelous Designer to ZBrush and back again has come up almost every broadcast on my twitch channel; https://www.twitch.tv/pavmike . To save time and point people to a concise resource moving forward, here's a 9 video, 32 minute walkthrough on the process. Hope this will help speed you along in your asset creation journey! 001_Exporting_Avatars_And_Scale.mp4002_Simple_ZBrush...
Poké Ball
5 videos, 30 minutes in length, giving you a step-by-step creation of aPoké Ball using ZModeler, and some other tricks!Primitives And Panels Modeling Cleanup Detailing And Subdividing Finishing The Model Rendering 001_Primitives_And_Panels.mp4002_Modeling_Cleanup.mp4003_Detailing_And_Subdividing.mp4004_Finishing_The_Model.mp4005_Rendering.mp4
Fusion 360 Quickstart
Use the power of CAD modeling to compliment and enhance your concept and production pipeline!001 Intro And Bodies002 Body Modifications003 Body Modifications Part 2004 Forms005 Sketching And Extrusions006 Existing Workplane Sketch007 More Sketch Options008 Adding Sketch Features009 Body Construction010 Modeling From Existing Designs011 Working With Multiple Components012 Working With Imported Obje...
Substance Designer Quickstart
12 Videos, almost 2 and a half hours, all designed to get you up and running in Substance Designer. These 2 hours will change the way you look at node based texturing!If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now! https://share.allegorithmic.com/libraries/427001 Basic Material002 Intermediate Materials003 Exp...
Substance Painter Quickstart
20 Videos, 2 hours, all designed to get you productive in Substance Painter.If you want to follow along with the asset, head over to the Substance Share page and download the GDC Female mesh and textures now!https://share.allegorithmic.com/libraries/427000 Follow Along Setup001 Painter Interface002 Painting Channels003 Materials And Channels004 Assigning Materials005 Color Selection And Em...
Intro To ZBrush Part 1
Use ZBrush as a concept, illustration, or production tool, starting here! Over 6 hours of video spread over 46 videos, all designed to get you productive in ZBrush in as short a time as possible, from navigation basics all they way to doing your own concept sculpts and keyshot renders. Lets get ZBrushing! Part One Intro File Handling Overview Primitives And Polymesh3D Navigation Standard ...








