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FrancescoCD

FrancescoCD

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FrancescoCD posts

Posts: 12 Files: 24
FrancescoCD post Blender Procedural Cartridge Generator

Blender Procedural Cartridge Generator

Inputs:Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function workVertices: How many vertices to useVarious Dimensions: Just dimensionsBullet Shape: Bullet shape going from pointy to bluntCasing Material: Material used for the casingBullet Material: Material used for the bulletCasing: View casingBullet: View bulletUse Inches: Use Inches as measurement...

FrancescoCD post Blender Advanced T+ Musgrave Texture

Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel patternInputs:D: evaluate the texture in D dimensionsType: 1 to 5 to select Musgrave Texture typeVector: Texture coordinate to evaluate the texture at, this input is necessaryW: Texture coordinate to evaluate the noise atScale: Scale of the base noise octaveDetail: Number of noise octaves, the fractional part of the input ...

FrancescoCD post Blender Procedural Paint On Metal

Blender Procedural Paint On Metal

Procedural Paint On MetalPresets includedInputs:Master Scale: The scale of the entire textureVector Rotation: orientation of the wave effectPaint Scale: Musgrave scale of the Paint texturePaint Detail: Musgrave detail of the Paint texturePaint Dimension: Musgrave dimension of the Paint texturePaint Lacunarity: Musgrave lacurarity of the Paint textureSeed: seed that randomizes texturesOffset: offse...

FrancescoCD post Blender Procedural Rust Material

Blender Procedural Rust Material

Procedural Rust MaterialInputs:Vornoi Scale: Scale of the clumps of rustScale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)Distortion Factor: how much the voronoi texture is distortedSeed: seed of the 4d voronoiThreshold: how much of the surface is rustTransition Band: the small band where the rust and the base material...

FrancescoCD post Blender Procedural Smudge Roughness Map

Blender Procedural Smudge Roughness Map

Fully procedural Smudge Roughness Map(detail affects performance)Inputs:Scale: Noise scaleScale Variance: How much the scale of other noise layers is affectedDetail: Noise detailDistortion: Noise DistortionRoughness 1-2-3: Roughness of each noise layerSeed: Seed of the 4D noiseSpread: How much the smudges spreadMin-Max Roughness: The Min and Max roughness values of the outputOutputs:Output: Roughn...

FrancescoCD post Blender Procedural Caustics Light Source

Blender Procedural Caustics Light Source

Procedural Caustics with variable options for animation(noise affects performance)Inputs:FPS: Frames per second in the sceneSpeed: Speed of the animationPeriod 1-2-3: Period of each sine wave that animates the movementAmplitude 1-2-3: Amplitude of each sine wave that animates the movementVariance: How much the sine waves affect the animationSmoothness: Smoothness of the Voronoi texturesOffset: Off...

FrancescoCD post Blender Procedural Drop Mask

Blender Procedural Drop Mask

Fully procedural Drop mask with noise and alpha control,and Z stretching(use simplify texture limit)Drop Mask.blend

FrancescoCD post Blender Procedural Edge Wear Mask

Blender Procedural Edge Wear Mask

Fully procedural Edge Wear Mask,Noise settings and Normal output(Cycles Only)Inputs:Radius:How much the effect spreadsContrast:ContrastSeed:Seed of the 4D noiseNoise:How much the noise affects the outputNoise Scale:Noise ScaleNoise Detail:Noise DetailNoise Roughness:Noise Roughness:Noise Distortion:Noise DistortionOutputs:Output:The maskNormal:Output NormalEdge Wear Mask.blend

FrancescoCD post Blender Procedural Camouflage Pattern

Blender Procedural Camouflage Pattern

Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex(use simplify texture limit)Camouflage.blend

FrancescoCD post Blender Procedural Dent Mask

Blender Procedural Dent Mask

Fully procedural Dent Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Dent Mask.blend

FrancescoCD post Blender Procedural Scratch Mask

Blender Procedural Scratch Mask

Fully procedural Scratch Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Scratch Mask.blend

FrancescoCD post Blender Procedural Comic/Manga Shader

Blender Procedural Comic/Manga Shader

hatch, cross hatch and dots patternsand a background paper texture(use simplify texture limit)UltiSketcher.blend

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