FrancescoCD posts
Blender Procedural Cartridge Generator
Inputs:Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function workVertices: How many vertices to useVarious Dimensions: Just dimensionsBullet Shape: Bullet shape going from pointy to bluntCasing Material: Material used for the casingBullet Material: Material used for the bulletCasing: View casingBullet: View bulletUse Inches: Use Inches as measurement...
Blender Advanced T+ Musgrave Texture
Procedural shader that converts an image into RGB color channels in a pixel patternInputs:D: evaluate the texture in D dimensionsType: 1 to 5 to select Musgrave Texture typeVector: Texture coordinate to evaluate the texture at, this input is necessaryW: Texture coordinate to evaluate the noise atScale: Scale of the base noise octaveDetail: Number of noise octaves, the fractional part of the input ...
Blender Procedural Paint On Metal
Procedural Paint On MetalPresets includedInputs:Master Scale: The scale of the entire textureVector Rotation: orientation of the wave effectPaint Scale: Musgrave scale of the Paint texturePaint Detail: Musgrave detail of the Paint texturePaint Dimension: Musgrave dimension of the Paint texturePaint Lacunarity: Musgrave lacurarity of the Paint textureSeed: seed that randomizes texturesOffset: offse...
Blender Procedural Rust Material
Procedural Rust MaterialInputs:Vornoi Scale: Scale of the clumps of rustScale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)Distortion Factor: how much the voronoi texture is distortedSeed: seed of the 4d voronoiThreshold: how much of the surface is rustTransition Band: the small band where the rust and the base material...
Blender Procedural Smudge Roughness Map
Fully procedural Smudge Roughness Map(detail affects performance)Inputs:Scale: Noise scaleScale Variance: How much the scale of other noise layers is affectedDetail: Noise detailDistortion: Noise DistortionRoughness 1-2-3: Roughness of each noise layerSeed: Seed of the 4D noiseSpread: How much the smudges spreadMin-Max Roughness: The Min and Max roughness values of the outputOutputs:Output: Roughn...
Blender Procedural Caustics Light Source
Procedural Caustics with variable options for animation(noise affects performance)Inputs:FPS: Frames per second in the sceneSpeed: Speed of the animationPeriod 1-2-3: Period of each sine wave that animates the movementAmplitude 1-2-3: Amplitude of each sine wave that animates the movementVariance: How much the sine waves affect the animationSmoothness: Smoothness of the Voronoi texturesOffset: Off...
Blender Procedural Drop Mask
Fully procedural Drop mask with noise and alpha control,and Z stretching(use simplify texture limit)Drop Mask.blend
Blender Procedural Edge Wear Mask
Fully procedural Edge Wear Mask,Noise settings and Normal output(Cycles Only)Inputs:Radius:How much the effect spreadsContrast:ContrastSeed:Seed of the 4D noiseNoise:How much the noise affects the outputNoise Scale:Noise ScaleNoise Detail:Noise DetailNoise Roughness:Noise Roughness:Noise Distortion:Noise DistortionOutputs:Output:The maskNormal:Output NormalEdge Wear Mask.blend
Blender Procedural Camouflage Pattern
Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex(use simplify texture limit)Camouflage.blend
Blender Procedural Dent Mask
Fully procedural Dent Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Dent Mask.blend
Blender Procedural Scratch Mask
Fully procedural Scratch Mask with 4 layers,Noise settings and Normal output(The normal output is very unoptimized and only suitable for texture baking)(use simplify texture limit)Scratch Mask.blend
Blender Procedural Comic/Manga Shader
hatch, cross hatch and dots patternsand a background paper texture(use simplify texture limit)UltiSketcher.blend











