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Foreach

Foreach

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Foreach posts

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Commentary: Page 48

Page 048 - Wrong WarpThe idea of passageways between worlds was always a part of Foreach. It just felt necessary, if I’m going to construct this gamerloop, to fully explore the narrative between all these characters, and the thematic implications, I’m going to want them and their worlds to meet. I suspect I was partly inspired by an old forum adventure called RoomLand which, at the point I had...

Commentary: Pages 46-47

Page 046 - Side GigThe title here is a reference to what happens at the end of the page here, which is something I usually try to avoid. I don’t want the reader to get spoiled by the title! In this case, though, I think the setting of Sunny’s place of work here is enough of a misdirection to keep you from sniffing out the true meaning. Better safe than sorry.Here we’re introduced to Headless...

Commentary: Pages 44-45

Page 044 - After ActionNot a lot to say this time– two pages in a row that are both pretty straightforward.Peri pioneers:Wait, wait! I want to go first this time.Let’s start by embarrassing Lum a little. (It’s for a good reason, I promise.)Behold! The first draft of this page!It’s beautiful. It’s majestic. It’s 10/10 no notes… It's well and thoroughly what we in the business like...

Commentary: Pages 42-43

Page 042 - Way Back WhenLASER MAGNUM!!!!Look at her. Isn’t she beautiful? On this page I wanted Cliff to use a one-handed weapon, since he was carrying Allen in his other hand. My mind immediately leapt to the Magnum from Half Life 2, which hit like a runaway train despite its small size. But the Magnum’s power was communicated by sound and animation, so if I wanted an equivalent here I needed...

Commentary: Pages 40-41

Page 040 - Man on a MissionSo, these controls. I liked the idea of at some point actually depicting how Last Gun’s controls work. My first idea was a bonus page that had an image of the manual, but after going to an arcade with some mates I realised the controls for these are more often printed directly on the device. Of course it is! Who the hell is gonna read the manual when they’ve just pun...

Commentary Page 38 - 39

Page 038 - Nix“Nix” is a pretty awkward thing to call someone, isn’t it? Like, even as an insult. Would you ever even call someone that? It’s surprising in hindsight that I ever got away with it, but I guess the Bastard is such a weird freak that I can put anything in his mouth (phrasing!!!!) and the audience will accept it. Some readers were even uncertain if it was meant to be an insult ...

Commentary: Pages 36-37

Page 036 - Earthly DelightsSo, this one was going to be called “Say Goodbye” in a kind of charming pairing with the last page but then I kinda just didn’t do that. The current title was inspired by, of all things, the alt text to a Dr McNinja page where Dr McNinja’s gunslinger boy sidekick Gordito beat up some villains, which read “the child delights in violence”. Phrase got stuck in m...

Commentary: Pages 34-35

Page 034 - Flicker in the WindAnother very good title, this one was a phrase that’s been knocking around my head for years now.Not as much to say about this one! I can comment some on backgrounds, though:Notice something? That’s right, these two panels have the exact same background! Just darkened and flipped. Work smarter not harder. Reusing art is something I love to get away with, but I fee...

Commentary: Pages 32-33

Page 032 - First BornShoulda called this one “First Man”. That’s hindsight for you.We get another new character introduction on this page. Say hello to Proteus:Proteus is the main baddie of Love Bomb. It seemed fitting to introduce him with a Legend of Zelda style boss title. Proteus’ forces are malformed grotesqueries of masculinity, but he himself is masculinity’s perfected form. Muscu...

Commentary: Pages 30-31

Page 030 - Lost and AloneBELLTOWER SPOTTED.Peri points:BELLTOWER!!Where’d that come from? It certainly wasn’t there in chapter one…It’s true! The belltower was a late addition. But up-to-date readers might notice that it never actually gets rung at any point, so like, why add it at all? To answer that, let’s jump ahead for a moment to the start of chapter four.See, a belltower has a coup...

Commentary: Pages 28-29

Page 028 - Easy WinsOne funny little thing with Sitara is that she says “ah” all the time and never “oh” or “um”.When you’re maintaining a cast as large as this while trying to keep all of their voices distinct, cheap tricks like these are really handy. ‘Cause they work! There’s at least three soft spoken girls in the cast that Sitara could potentially get mixed up with, so it’...

Commentary: Pages 26-27

Page 026 - WooliesAnother classic, a page that was gonna be 2 pages. One page for Sunny, one page for Moon-Soo. And even before that was a version that excised Moon-Soo from the page altogether, so it was just Sunny. Instead Sunny would talk about him in third person:There’s some good material here, and a fun gag about Sunny not being allowed to swear at work, but going down this route would hav...

Commentary: Pages 24-25

Page 024 - BustinIn the first run around of Home Bound in chapter one I hadn’t paid much attention to backgrounds, and I intended to step that up a little this time round. My approach to backgrounds is to draw as few as I deem necessary to tell the story I want to tell. Phrased like that, it might sound like I’m only drawing them once in a blue moon when my hand is forced, but that’s not qui...

Commentary: Pages 22-23

Page 022 - Wash AwayAt long last, we get a good look at this guy!Cliff’s suitless design was meant to hit upon the intersection between two archetypes: he’s a BJ Blazkowicz style mountain of muscle, but he’s also an outgoing, friendly dude you could see yourself cracking open a cold one with. He should look equally at home on the battlefield and behind a grill.I identified the ideal point of...

Commentary Pages 19-21

Page 019 - Search and DestroyThe title of this page was going to be “Search Action”, after the game genre. But then I realised I don’t actually like the term “Search Action” (just call them metroidvanias! It’s fine!) and I didn’t want to lend the term any additional legitimacy. My motivations in writing this comic are, as you can see, very often highly political.Figuring out the Avea...

Commentary Pages 17 - 18

Page 017 - God DamnedThe Bastard has a very particular way of speaking.I wanted him to feel like he talks from the edge of his throat. There’s no filtering here, he’s just spilling out whatever his id serves up on the platter. I imagined the type of game Hellfuck wouldn’t really have textboxes, so dialogue in this game is just free floating text. And it made sense to me to try and communicat...

Commentary Pages 15-16

Page 015 - No HopeThe games that Hellfuck is based on, really hard platformers, don’t really have a unified visual aesthetic I can draw from. Contrast to High Fantasy, or Pulpy Sci-Fi, which are very well-established aesthetics to dip into, but how might you describe the visual genre of Super Meat Boy? I Wanna Be The Guy? Kaizo Mario Romhacks? I feel like they have a very mercenary approach to t...

Commentary: Pages 13-14

Page 013 - Bloody HellHere we’re introduced to Jiro’s game, Hellfuck. The title of this one is derived from a delightful little tumblr post about dark souls:Despite the origin of the name, though, the Dark Souls influence on Hellfuck is mostly aesthetic. Both in the UI with the “you’re dead” prompts and all the majestic cathedrals and whatnot. In terms of the kind of game that it is, it...

RE: Bonus artworks

So, an update regarding the SUPREME GAMER tier of the Foreach Patreon.I never really explained what "Bonus Artworks" were, but my idea here was I would draw one higher-quality-than-usual artwork per month based on the results of a poll on the Patreon. I figured it would be a nice reward for higher tiers.Doing the Patreon for a month, though, has kinda revealed to me my limits, and I think ...

Commentary: Page 11-12

Page 011 - OmnibenevolenceThis page is the first appearance of the Goddess of Love – and the only appearance of this particular design for her:I really didn’t like this first effort. Mainly because of the outfit. It’s just a bikini! That’s not very Goddess-ish. I really drew a blank on what she should look like here; I was gradually approaching something, and in the finalised design you’...

Commentary: Page 9-10

Quick note: instead posting 4 pages worth of commentary every month, we've decided to post 2 pages worth of commentary every 2 weeks. It's the same amount in total, just posted more frequently!Page 009 - Isle of YouI felt it was important to introduce the remaining three anime girls on this page, just to get everyone introduced and settled. It’s a lot of characters to throw at the reader...

Bonus Art Poll 1

Hi everyone! Let's give this idea a spin: one new high quality artwork a month of a subject voted on by you. Cast yer votes!In addition, feel free to make suggestions for what next month's artwork should be in the comments. I'm a bit short on ideas for that...

Commentary: Page 5-8

Page 005 - InfixesMoon-Soo calls Sunny “kind of a bitch” on this page. This was meant to be an uncomfortable line, one that hits you by surprise. Like, whoa Moon-Soo, you can’t just say that. It’s a very gendered kind of insult isn’t it? A very ugly word. Lingers on your teeth. Of course, as Peri pointed out, Sunny says the word “cunt” like six lines earlier here, which I think of as...

Commentary: Page 1 - 4

Page 001 - By the LakeI distinctly remember this page’s title was chosen because I was worried that the body of water on this page wouldn’t read as a lake. A little extra insurance against misinterpretation. It’s a comically silly thing to be concerned about, in hindsight. Not only does it not actually matter if this is a lake or an ocean, but, like, who is even checking the page titles. It...

Commentary: Introduction

I used to really struggle with a lack of artistic fulfilment.I had plenty of ideas in my head. I’d talk about em often with my brother and best friend Rhys, ideating and conceptualising, building out overviews for stories and games and all sorts of cool stuff. But I could never get myself to the point of actually executing on any of them. The process of actually making one of these stories was t...

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